Cardcorp Reports

Balance analytics, simulations, and design snapshots for the roguelike deckbuilder.

Interactive

Reports

Ascension Difficulty Sweep

Analytics report

Jul 01, 2026

Enemy Deck Rankings — Fun, Progression Fit & Counterplay

Enemy deck fun/progression rankings with per-battle design notes

Jul 01, 2026

Balance Problem Matchups (Prioritized)

Prioritized problem matchups for balance work

Jul 01, 2026

Per-Card Play / Selection / Buy Rates

Per-card play/reward-pick/shop-buy rates

Jul 01, 2026

Gold-Standard Monte Carlo Run Report

Full playthrough Monte Carlo (shops, events, combat chains)

Jul 01, 2026

Starter x Battle Progression Win-Rate Matrix

Starter x battle win-rate matrix across the full progression

Jul 01, 2026

Phase 5: Multi-Sector Difficulty Analysis

Tier-entry matchup difficulty across sectors

Jul 01, 2026

Fight Progression & Shop Impact Analysis

Family-fight HP progression and shop strategy impact

Jul 01, 2026

Phase 1 Audit: Categorical Priority Rules + a Bigger Bug It Led To

Dead-card audit

Jun 29, 2026

Enemy AI Revamp - Roadmap

Enemy AI overhaul roadmap

Jun 29, 2026

AI Sequencing Fix & Combat Pacing - Results

AI block-priority fix and measured pacing

Jun 29, 2026

Healthcare Sector - Complete Deck Balance Report

Healthcare sector card breakdown

Jan 15, 2026

Battle Progression & Enemy Deck Design - Statistical Analysis

Enemy HP/deck scaling overview

Jan 15, 2026

💰 Card Economy Capital Analysis v2

Shop economy and capital efficiency

Jan 15, 2026

📊 Deck Statistics Analysis Visualization

Deck stat snapshot table

Jan 15, 2026

Shop UI Rework Report: The Dopamine Generator

Shop UX and layout notes

Jan 10, 2026

Sound Asset Status

Audio gaps vs code hooks

Jan 10, 2026

Shop UI - PNG Assets Needed

Shop/totem PNG checklist

Jan 10, 2026

Stall & Identity-Collision Risk

Analytics report