Interactive
Run Tier Lists
S/A/B/C/D rankings for starters, cards, totems, and event choices by sector
Jul 10, 2026
Sim Run Explorer
Per-run timelines with shop, event, and reward decisions
Jul 10, 2026
Balance Sim Dashboard
Latest Monte Carlo batch — clears, shop spend, F1 matrix
Jul 10, 2026
Matchup Dashboard
Interactive win-rate heatmap with sprites and filters
Jun 30, 2026
Card Database
Searchable card and starter-deck viewer
Jan 15, 2026
Reports
Per-Card Play / Selection / Buy Rates
Per-card play/reward-pick/shop-buy rates
Jul 10, 2026
Sim ↔ Godot Parity Audit (B2)
Analytics report
Jul 10, 2026
Gold-Standard Monte Carlo Run Report
Full playthrough Monte Carlo (shops, events, combat chains)
Jul 10, 2026
Run Outcome Regression (per-fight)
Analytics report
Jul 10, 2026
Run Outcome Regression (per-fight)
Analytics report
Jul 10, 2026
Starter x Battle Progression Win-Rate Matrix
Starter x battle win-rate matrix across the full progression
Jul 10, 2026
Fight Progression & Shop Impact Analysis
Family-fight HP progression and shop strategy impact
Jul 09, 2026
Balance Problem Matchups (Prioritized)
Prioritized problem matchups for balance work
Jul 05, 2026
Controller Handling - Roadmap
Analytics report
Jul 02, 2026
Phase 5: Multi-Sector Difficulty Analysis
Tier-entry matchup difficulty across sectors
Jul 01, 2026
Enemy Deck Rankings — Fun, Progression Fit & Counterplay
Enemy deck fun/progression rankings with per-battle design notes
Jul 01, 2026
Ascension Difficulty Sweep
Analytics report
Jul 01, 2026
Phase 1 Audit: Categorical Priority Rules + a Bigger Bug It Led To
Dead-card audit
Jun 29, 2026
Enemy AI Revamp - Roadmap
Enemy AI overhaul roadmap
Jun 29, 2026
AI Sequencing Fix & Combat Pacing - Results
AI block-priority fix and measured pacing
Jun 29, 2026
💰 Card Economy Capital Analysis v2
Shop economy and capital efficiency
Jan 15, 2026
📊 Deck Statistics Analysis Visualization
Deck stat snapshot table
Jan 15, 2026
Battle Progression & Enemy Deck Design - Statistical Analysis
Enemy HP/deck scaling overview
Jan 15, 2026
Healthcare Sector - Complete Deck Balance Report
Healthcare sector card breakdown
Jan 15, 2026
Shop UI - PNG Assets Needed
Shop/totem PNG checklist
Jan 10, 2026
Shop UI Rework Report: The Dopamine Generator
Shop UX and layout notes
Jan 10, 2026
Sound Asset Status
Audio gaps vs code hooks
Jan 10, 2026
Energy Sector Deck Analysis
Analytics report
Card Review Batch 3: Strength / Intuitive / Fun Outliers
Analytics report
Event Trade-off Archetypes
Analytics report
Event Balance Report
Analytics report
Starter playstyle sim audit
Analytics report
Stall & Identity-Collision Risk
Analytics report
Healthcare Sector Deck Analysis
Analytics report
Card Rarity & Balance Screener
Analytics report
Event Currency Value Report
Analytics report
Win Rate Spread Analysis
Analytics report
Event Sweep Report
Analytics report
Player-run learnings → sim improvement backlog
Analytics report
Manual Review: "Never Picked" Cards (0% Reward Selection Rate)
Analytics report