Cardcorp Reports

Balance analytics, simulations, and design snapshots for the roguelike deckbuilder.

Interactive

Reports

Per-Card Play / Selection / Buy Rates

Per-card play/reward-pick/shop-buy rates

Jul 10, 2026

Sim ↔ Godot Parity Audit (B2)

Analytics report

Jul 10, 2026

Gold-Standard Monte Carlo Run Report

Full playthrough Monte Carlo (shops, events, combat chains)

Jul 10, 2026

Run Outcome Regression (per-fight)

Analytics report

Jul 10, 2026

Run Outcome Regression (per-fight)

Analytics report

Jul 10, 2026

Starter x Battle Progression Win-Rate Matrix

Starter x battle win-rate matrix across the full progression

Jul 10, 2026

Fight Progression & Shop Impact Analysis

Family-fight HP progression and shop strategy impact

Jul 09, 2026

Balance Problem Matchups (Prioritized)

Prioritized problem matchups for balance work

Jul 05, 2026

Controller Handling - Roadmap

Analytics report

Jul 02, 2026

Phase 5: Multi-Sector Difficulty Analysis

Tier-entry matchup difficulty across sectors

Jul 01, 2026

Enemy Deck Rankings — Fun, Progression Fit & Counterplay

Enemy deck fun/progression rankings with per-battle design notes

Jul 01, 2026

Ascension Difficulty Sweep

Analytics report

Jul 01, 2026

Phase 1 Audit: Categorical Priority Rules + a Bigger Bug It Led To

Dead-card audit

Jun 29, 2026

Enemy AI Revamp - Roadmap

Enemy AI overhaul roadmap

Jun 29, 2026

AI Sequencing Fix & Combat Pacing - Results

AI block-priority fix and measured pacing

Jun 29, 2026

💰 Card Economy Capital Analysis v2

Shop economy and capital efficiency

Jan 15, 2026

📊 Deck Statistics Analysis Visualization

Deck stat snapshot table

Jan 15, 2026

Battle Progression & Enemy Deck Design - Statistical Analysis

Enemy HP/deck scaling overview

Jan 15, 2026

Healthcare Sector - Complete Deck Balance Report

Healthcare sector card breakdown

Jan 15, 2026

Shop UI - PNG Assets Needed

Shop/totem PNG checklist

Jan 10, 2026

Shop UI Rework Report: The Dopamine Generator

Shop UX and layout notes

Jan 10, 2026

Sound Asset Status

Audio gaps vs code hooks

Jan 10, 2026

Energy Sector Deck Analysis

Analytics report

Card Review Batch 3: Strength / Intuitive / Fun Outliers

Analytics report

Event Trade-off Archetypes

Analytics report

Event Balance Report

Analytics report

Starter playstyle sim audit

Analytics report

Stall & Identity-Collision Risk

Analytics report

Healthcare Sector Deck Analysis

Analytics report

Card Rarity & Balance Screener

Analytics report

Event Currency Value Report

Analytics report

Win Rate Spread Analysis

Analytics report

Event Sweep Report

Analytics report

Player-run learnings → sim improvement backlog

Analytics report

Manual Review: "Never Picked" Cards (0% Reward Selection Rate)

Analytics report