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Battle Progression & Enemy Deck Design - Statistical Analysis

Generated: January 15, 2026

[!WARNING]
The "10 enemy characters across 2 defined phases" figure below is stale.
There are now 9 phase resource files spanning 3 sectors (Healthcare, Energy,
AI - Phase_Healthcare_MegaCorp.tres, Phase_Energy_Family/MidTier/MegaCorp.tres,
Phase_AI_Family/MidTier/MegaCorp.tres, plus Phase_MidTier.tres and
Phase_Tutorial.tres), and 50 Character_*.tres resource files exist in
resources/characters/ (a mix of enemies and player-style variants - not
cleanly separable by filename alone, so not restating as a single "enemy
count" here without a real per-file check). The sections below already use
an H/E/A sector legend in places, suggesting parts of this doc were updated
after the Energy/AI sectors shipped but the opening summary wasn't. Treat
the rest of this report as informative but unverified against current data
rather than authoritative.


Executive Summary

The campaign features 10 enemy characters across 2 defined phases, scaling from 40 HP early-game encounters to a 300 HP final boss. Enemy decks range from 6-20 cards with distinct AI personality behaviors (Aggressive, Defensive, Optimal) that affect card selection priority during combat.


Phase Progression Overview

Phase 1: "The Family Business" (ScrappyClinic Tier)

Enemy Role HP Deck Size Personality Archetype
The Son (Junior Associate) Grunt 40 6 Aggressive Self-Damage Tempo
Nurse Sister Mid-Boss 50 7 Defensive Heal + Bleed
Mom & Pop (Owners) BOSS 80 8 Optimal Block Scaling

Phase 2: "Aether-Life General" (MidTierCorporation Tier)

Enemy Role HP Deck Size Personality Archetype
Claims Adjuster Grunt 100 12 Defensive Block Wall
Policy Auditor Grunt 100 12 Defensive Block Wall (Mirror)
Political Liaison (Lobbyist) Elite 110 12 Optimal Influence + Draw
Head of HR Elite 120 12 Defensive Bleed + Deck Pollution
Regional CEO BOSS 150 14 Optimal Heavy Hitter

Late-Game Encounters (Pending Phase Assignment)

Enemy Role HP Deck Size Personality Archetype
Legal Department Elite 180 16 Defensive Control Fortress
The Algorithm Elite 200 16 Optimal Efficiency Engine
The Chairman FINAL BOSS 300 20 Optimal Multi-Phase

Global Enemy Archetype Analysis

Threat Quadrant: Offense vs Durability

Y-Axis: Offensive Threat (DPT + Aggression) | X-Axis: Durability (HP + Defensive Deck %)

OFFENSE (DPT)
      K  │
      I  │                                                  (H,10)
      L  │                                (H,9)(E,9)(A,9)
      L  │                (H,8)SURG
      E  │        (H,1)   (A,8)ATK
      R  │        SON
      │  │                        (H,6)
      │  │                        CEO
      │  │        (E,7)   (H,5)   (H,5)HR              (E,9)
      │  │        FUEL    LOBBY
      │  │                        (A,9)
      │  │(H,2)           (H,3)   (H,8)
      │  │NURSE           MOM     COORD
      │  │
      │  │                        (H,7)                (H,4)
      │  │                        MAINT                WALL
      │  └───────────────────────────────────────────────────
      │  LOW      MED     HIGH    TANK    FORTRESS   IMMORTAL
                          DURABILITY (HP + BLOCK)

Quadrants:
- Top-Left (Glass Cannons): High damage, low survival. Ex: The Son, Surgical Unit.
- Top-Right (Juggernauts): High damage, high survival. Ex: Core Mind, The Chairman.
- Bottom-Right (Tanks): Low damage, extreme survival. Ex: Claims Adjuster, Legal Dept.
- Bottom-Left (Grunts): Low damage, low survival. Ex: Nurse, Maintenance Drone.

Legend & Metrics

Label Enemy Offense Rating Durability Rating Archetype
(H,1) The Son ⭐⭐⭐⭐ (High) ⭐ (Abysmal) Glass Cannon
(H,4) Claims Adjuster ⭐ (Low) ⭐⭐⭐⭐⭐ (Extreme) The Wall (Tank)
(H,8) Surgical Unit ⭐⭐⭐⭐⭐ (Extreme) ⭐⭐⭐ (Moderate) Precision Striker
(H,9) The Core Mind ⭐⭐⭐⭐⭐ (Extreme) ⭐⭐⭐⭐⭐ (Extreme) Raid Boss
(A,8) Attack Vector ⭐⭐⭐⭐⭐ (Extreme) ⭐⭐ (Low) Burst Mage
(E,7) Repair Relay ⭐ (Low) ⭐⭐⭐⭐ (High) Turtle

(H=Healthcare, E=Energy, A=AI)


Deck Size Progression

Phase Enemy Tier Deck Size Cards/Turn Potential
1 Scrappy Clinic 6-8 ~2-3
2 Mid-Tier Corp 10-12 ~3-4
3 MegaCorp (Grunts) 12 ~3-4
3 MegaCorp (Elites) 14 ~4
3 MegaCorp (Boss) 16-18 ~5
4 Final Boss 20 ~5+ (enhanced AI)

Phase 3 Deck Composition (New Standard)

All Phase 3 enemies follow a strict deck size progression:
- Grunts (12 Cards): 3-4 simple copies. Focused theme.
- Elites (14 Cards): 4-5 copies of core mechanics, plus specific counters (e.g., Injunction).
- Bosses (16-18 Cards): Wide variety, multi-phase mechanics, utilizing cards from their sector's pool.


AI Personality Distribution

Personality Count Behavior Example
Aggressive (0) 4 Prioritizes DamageEffect cards The Son, Data Harvester, Fuel Extractor, Data Miner
Defensive (1) 10 Prioritizes HealEffect + BlockEffect Nurse, Maintenance Drone, Repair Relay, Backup Node
Optimal (2) 7 Round-robin / First playable Mom & Pop, CEO, Core Mind, Grid Nexus, Singularity

Special Boss AI: The Chairman & Phase 3 Bosses

Phase 3 Bosses (Core Mind, Grid Nexus, Singularity) have DataMiningEnabled = true (or equivalent complexity) to handle phase transitions.



Enemy Deck Archetypes

1. Self-Damage Tempo (The Son)

Cards: Unchecked Math (×2), Quick Fix (×2), Coffee Crash, Placebo Shot

Mechanic Frequency
Self-Damage 2 cards (33%)
Block 2 cards (33%)
Bleed Application 1 card (17%)
Draw 1 card (17%)

Playstyle: Trades HP for energy/tempo. Vulnerable to sustained pressure.


2. Heal + Bleed (Nurse Sister)

Cards: Bedside Manner (×2), Sterile Shield (×2), Injection (×2), Generic Rx

Mechanic Frequency
Healing 2 cards (29%)
Block 2 cards (29%)
Direct Damage 2 cards (29%)
Bleed 1 card (14%)

Playstyle: Sustain-focused with light offense. Weak to burst damage.


3. Block Wall (Claims Adjuster)

Cards: FDA Filing (×3), Claim Denied (×3), Standard Consultation (×2), Technicality (×2), Incomplete Form (×2)

Mechanic Frequency
Block 8 cards (67%)
Damage 4 cards (33%)

Playstyle: Stacks massive block. Weak to Bleed and percent-based damage.

[!CAUTION]
The Adjuster currently uses zero healing cards despite Defensive personality. Consider adding 1-2 heal cards to match archetype fantasy.


4. Influence + Draw (Lobbyist)

Cards: Campaign Donation (×3), R&D Subsidy (×2), Generic Rx (×3), Closed-Door Meeting (×2), Backroom Deal (×2)

Mechanic Frequency
Influence Application 3 cards (25%)
Draw / Card Advantage 4 cards (33%)
Bleed 3 cards (25%)
Damage 2 cards (17%)

Playstyle: Disrupts player energy economy via Influence. High card cycling.


5. Bleed + Deck Pollution (Head of HR)

Cards: Placebo Shot (×4), Performance Review (×3), Standard Consultation (×2), Non-Compete (×2), Mandatory Fun

Mechanic Frequency
Bleed Application 4 cards (33%)
Glitch Debuff 3 cards (25%)
Deck Pollution 2 cards (17%)
Damage 3 cards (25%)

Playstyle: Attrition via Bleed stacking and dead card injection. Forces deck management.


6. Heavy Hitter (Regional CEO)

Cards: Quarterly Growth (×3), Asset Liquidation (×3), Premium Hike (×2), Preventative Care (×2), Clinical Trial (×2), Golden Parachute (×2)

Mechanic Frequency
Scaling Damage 3 cards (21%)
Conditional Damage 5 cards (36%)
Block + Heal 4 cards (29%)
Emergency Burst 2 cards (14%)

Playstyle: Block scaling via Quarterly Growth. Burst potential with Asset Liquidation.


7. Control Fortress (Legal Department)

Cards: Class Action Suit (×3), Injunction (×3), FDA Filing (×4), Claim Denied (×4), Patent Extension (×2)

Mechanic Frequency
Card Type Restriction 3 cards (19%)
Bleed Scaling 3 cards (19%)
Block 8 cards (50%)
Block Doubling 2 cards (12%)

Playstyle: Locks out Attack cards, doubles block. Extremely defensive.

[!WARNING]
3 Injunction copies = potential lock-out: Player may be unable to play Attack cards for multiple turns in a row.


8. Efficiency Engine (The Algorithm)

Cards: Predictive Pricing (×4), Efficiency Filter (×3), Model Collapse (×3), R&D Subsidy (×3), Server Overclock (×3)

Mechanic Frequency
Conditional Damage 4 cards (25%)
Per-Card-Played Damage 3 cards (19%)
Draw + Self-Damage 6 cards (37%)
Energy Generation 3 cards (19%)

Playstyle: Punishes player for playing many cards (Efficiency Filter). High tempo.


9. Multi-Phase Final Boss (The Chairman)

Cards: Stock Buyback (×3), Hostile Takeover (×2), Patent Extension (×2), Layoffs (×2), Injunction (×2), Predictive Pricing (×3), Premium Hike (×2), FDA Filing (×2), Golden Parachute (×2)

Mechanic Frequency
Heal-as-Damage 3 cards (15%)
Energy Steal 2 cards (10%)
Block Doubling 2 cards (10%)
Forced Discard 2 cards (10%)
Card Restriction 2 cards (10%)
Conditional Damage 5 cards (25%)
Block 2 cards (10%)
Emergency Heal 2 cards (10%)

Playstyle: 3-phase AI:
1. Control Phase (>65% HP): Injunction + Takeover priority
2. Aggro Phase (30-65% HP): Stock Buyback + raw damage
3. Desperation Phase (<30% HP): Market Dominance + Golden Parachute


Statistical Findings

Cards Per Archetype (All Enemy Decks Combined)

Archetype Total Cards % of Pool
Block 32 24.6%
Direct Damage 28 21.5%
Bleed Application 15 11.5%
Self-Damage 12 9.2%
Conditional Damage 11 8.5%
Heal 8 6.2%
Draw/Card Advantage 7 5.4%
Deck Pollution 2 1.5%
Control/Restriction 8 6.2%
Other Utility 7 5.4%

Enemy DPT (Damage Per Turn) Estimates

Assuming 3 energy, 5-card hands, standard cost distribution:

Enemy Avg Cards/Turn Est. DPT Threat Rating
Son 2.5 15-20 ⭐⭐
Nurse 2.5 10-14 ⭐⭐
Mom & Pop 3.0 12-18 ⭐⭐⭐
Adjuster 3.5 14-20 ⭐⭐⭐
Lobbyist 3.5 12-18 ⭐⭐⭐
HR 3.5 16-22 ⭐⭐⭐⭐
CEO 4.0 20-30 ⭐⭐⭐⭐
Legal 4.0 12-18 ⭐⭐⭐ (Control-focused)
Algorithm 4.5 25-35 ⭐⭐⭐⭐⭐
Chairman 5.0 30-45 ⭐⭐⭐⭐⭐

Balance Concerns

🔴 Critical Issues

Issue Enemy Description Recommendation
Excessive Block Stacking Adjuster, Legal 67% and 50% block cards = near-impenetrable walls Add 1-2 attack cards per deck
No Healing in Defensive Enemies Adjuster Defensive AI but 0 heal cards Add Bedside Manner ×2
Injunction Spam Legal, Chairman 3 copies can lock out Attacks for 3+ turns Reduce to 2 copies or add cooldown mechanic
Chairman Deck Bloat Chairman 20 cards = inconsistent draw Reduce to 16-18 with focused synergies

🟡 High Priority

Issue Enemy Description Recommendation
Son Too Fragile Son 40 HP + self-damage = dies too fast Increase to 50 HP
Duplicate Archetype Adjuster × 2 Both mid-tier grunts use identical decks Create variant for Policy Auditor
No Buff Cards All Zero HypeEffect or buff cards in enemy decks Add 1-2 buff cards to bosses
Algorithm Cross-Sector Algorithm Uses AI sector card (Model Collapse) Intentional? Clarify theming

🟢 Medium Priority

Issue Enemy Description Recommendation
Mom & Pop Unremarkable Dad Generic hybrid deck lacks identity Add unique mechanic or card
Missing Status Effects Multiple No Glitch or Influence in boss decks Add to Regional CEO or Chairman
Golden Parachute Duplication CEO, Chairman Both bosses use same emergency card Differentiate or add unique boss cards

Recommended Enemy Deck Renovations

The Son (Junior Associate)

Current: 6 cards | Proposed: 7 cards

Change Card Quantity
Keep Unchecked Math ×2
Keep Quick Fix ×2
Keep Coffee Crash ×1
Keep Placebo Shot ×1
ADD Overtime Shift ×1

Rationale: Adds energy generation theme consistency.


Claims Adjuster (The Wall)

Current: 12 cards | Proposed: 12 cards

Change Card Quantity
Keep FDA Filing ×3
Keep Claim Denied ×3
Keep Technicality ×2
REDUCE Standard Consultation ×1 (was ×2)
REDUCE Incomplete Form ×1 (was ×2)
ADD Bedside Manner ×2

Rationale: Defensive personality should include sustain. Reduces raw damage for survival theme.


Policy Auditor (Variant of Adjuster)

Proposed: 12 cards (NEW DECK)

Card Quantity Notes
FDA Filing ×2 Block foundation
Sterile Shield ×2 Variant block
Insurance Claim ×3 Bleed-conditional block
Chronic Malady ×3 Bleed application
Clinical Trial ×2 Block + heal combo

Rationale: Creates Bleed-Block hybrid distinct from pure Block Wall.


Head of HR (The Deck Shredder)

Current: 12 cards | Proposed: 12 cards

Change Card Quantity
REDUCE Placebo Shot ×2 (was ×4)
Keep Performance Review ×3
Keep Standard Consultation ×2
Keep Non-Compete ×2
Keep Mandatory Fun ×1
ADD Layoffs ×2

Rationale: Adds forced discard theme. Reduces Bleed saturation.


Legal Department (The Shield)

Current: 16 cards | Proposed: 14 cards

Change Card Quantity
Keep Class Action Suit ×3
REDUCE Injunction ×2 (was ×3)
REDUCE FDA Filing ×3 (was ×4)
Keep Claim Denied ×4
Keep Patent Extension ×2

Rationale: Reduces perma-lock potential. Trims deck for consistency.


The Chairman (Final Boss)

Current: 20 cards | Proposed: 18 cards

Change Card Quantity
Keep Stock Buyback ×3
Keep Hostile Takeover ×2
Keep Patent Extension ×2
Keep Layoffs ×2
REDUCE Injunction ×1 (was ×2)
Keep Predictive Pricing ×3
REDUCE Premium Hike ×1 (was ×2)
REDUCE FDA Filing ×1 (was ×2)
Keep Golden Parachute ×2
ADD Terminal Diagnosis ×1

Rationale: Adds percent-based damage for scaling threat. Reduces block spam.


Phase 3: MegaCorp Tier (Implemented)

Healthcare Sector (Orbital Data Dynamics)

Energy Sector (Omnium Grid Station)

AI Sector (Omniscient AI Core)


Summary Metrics

Category Before After Renovations
Total Enemy Cards 130 126
Block Card % 24.6% 21.5%
Damage Card % 21.5% 23.8%
Unique Archetypes 9 11
Control Lock Risk High Medium
Healing in Defensive Decks 3/5 5/5

Final Recommendations

Priority Category Action
🔴 Critical Reduce lock-out Cap Injunction at 2 copies per enemy
🔴 Critical Add healing variety Give Adjuster + Legal healing cards
🟡 High Differentiate grunts Create unique Policy Auditor deck
🟡 High Trim Chairman Reduce from 20 → 18 cards
🟢 Medium Add Phase 3 enemies Implement Compliance Officer + Merger Specialist
🟢 Medium Son HP buff Increase 40 → 50 HP

End of Battle Progression & Enemy Deck Design Report v1