Battle Progression & Enemy Deck Design - Statistical Analysis
Generated: January 15, 2026
[!WARNING]
The "10 enemy characters across 2 defined phases" figure below is stale.
There are now 9 phase resource files spanning 3 sectors (Healthcare, Energy,
AI -Phase_Healthcare_MegaCorp.tres,Phase_Energy_Family/MidTier/MegaCorp.tres,
Phase_AI_Family/MidTier/MegaCorp.tres, plusPhase_MidTier.tresand
Phase_Tutorial.tres), and 50Character_*.tresresource files exist in
resources/characters/(a mix of enemies and player-style variants - not
cleanly separable by filename alone, so not restating as a single "enemy
count" here without a real per-file check). The sections below already use
an H/E/A sector legend in places, suggesting parts of this doc were updated
after the Energy/AI sectors shipped but the opening summary wasn't. Treat
the rest of this report as informative but unverified against current data
rather than authoritative.
Executive Summary
The campaign features 10 enemy characters across 2 defined phases, scaling from 40 HP early-game encounters to a 300 HP final boss. Enemy decks range from 6-20 cards with distinct AI personality behaviors (Aggressive, Defensive, Optimal) that affect card selection priority during combat.
Phase Progression Overview
Phase 1: "The Family Business" (ScrappyClinic Tier)
| Enemy | Role | HP | Deck Size | Personality | Archetype |
|---|---|---|---|---|---|
| The Son (Junior Associate) | Grunt | 40 | 6 | Aggressive | Self-Damage Tempo |
| Nurse Sister | Mid-Boss | 50 | 7 | Defensive | Heal + Bleed |
| Mom & Pop (Owners) | BOSS | 80 | 8 | Optimal | Block Scaling |
Phase 2: "Aether-Life General" (MidTierCorporation Tier)
| Enemy | Role | HP | Deck Size | Personality | Archetype |
|---|---|---|---|---|---|
| Claims Adjuster | Grunt | 100 | 12 | Defensive | Block Wall |
| Policy Auditor | Grunt | 100 | 12 | Defensive | Block Wall (Mirror) |
| Political Liaison (Lobbyist) | Elite | 110 | 12 | Optimal | Influence + Draw |
| Head of HR | Elite | 120 | 12 | Defensive | Bleed + Deck Pollution |
| Regional CEO | BOSS | 150 | 14 | Optimal | Heavy Hitter |
Late-Game Encounters (Pending Phase Assignment)
| Enemy | Role | HP | Deck Size | Personality | Archetype |
|---|---|---|---|---|---|
| Legal Department | Elite | 180 | 16 | Defensive | Control Fortress |
| The Algorithm | Elite | 200 | 16 | Optimal | Efficiency Engine |
| The Chairman | FINAL BOSS | 300 | 20 | Optimal | Multi-Phase |
Global Enemy Archetype Analysis
Threat Quadrant: Offense vs Durability
Y-Axis: Offensive Threat (DPT + Aggression) | X-Axis: Durability (HP + Defensive Deck %)
OFFENSE (DPT)
K │
I │ (H,10)
L │ (H,9)(E,9)(A,9)
L │ (H,8)SURG
E │ (H,1) (A,8)ATK
R │ SON
│ │ (H,6)
│ │ CEO
│ │ (E,7) (H,5) (H,5)HR (E,9)
│ │ FUEL LOBBY
│ │ (A,9)
│ │(H,2) (H,3) (H,8)
│ │NURSE MOM COORD
│ │
│ │ (H,7) (H,4)
│ │ MAINT WALL
│ └───────────────────────────────────────────────────
│ LOW MED HIGH TANK FORTRESS IMMORTAL
DURABILITY (HP + BLOCK)
Quadrants:
- Top-Left (Glass Cannons): High damage, low survival. Ex: The Son, Surgical Unit.
- Top-Right (Juggernauts): High damage, high survival. Ex: Core Mind, The Chairman.
- Bottom-Right (Tanks): Low damage, extreme survival. Ex: Claims Adjuster, Legal Dept.
- Bottom-Left (Grunts): Low damage, low survival. Ex: Nurse, Maintenance Drone.
Legend & Metrics
| Label | Enemy | Offense Rating | Durability Rating | Archetype |
|---|---|---|---|---|
| (H,1) | The Son | ⭐⭐⭐⭐ (High) | ⭐ (Abysmal) | Glass Cannon |
| (H,4) | Claims Adjuster | ⭐ (Low) | ⭐⭐⭐⭐⭐ (Extreme) | The Wall (Tank) |
| (H,8) | Surgical Unit | ⭐⭐⭐⭐⭐ (Extreme) | ⭐⭐⭐ (Moderate) | Precision Striker |
| (H,9) | The Core Mind | ⭐⭐⭐⭐⭐ (Extreme) | ⭐⭐⭐⭐⭐ (Extreme) | Raid Boss |
| (A,8) | Attack Vector | ⭐⭐⭐⭐⭐ (Extreme) | ⭐⭐ (Low) | Burst Mage |
| (E,7) | Repair Relay | ⭐ (Low) | ⭐⭐⭐⭐ (High) | Turtle |
(H=Healthcare, E=Energy, A=AI)
Deck Size Progression
| Phase | Enemy Tier | Deck Size | Cards/Turn Potential |
|---|---|---|---|
| 1 | Scrappy Clinic | 6-8 | ~2-3 |
| 2 | Mid-Tier Corp | 10-12 | ~3-4 |
| 3 | MegaCorp (Grunts) | 12 | ~3-4 |
| 3 | MegaCorp (Elites) | 14 | ~4 |
| 3 | MegaCorp (Boss) | 16-18 | ~5 |
| 4 | Final Boss | 20 | ~5+ (enhanced AI) |
Phase 3 Deck Composition (New Standard)
All Phase 3 enemies follow a strict deck size progression:
- Grunts (12 Cards): 3-4 simple copies. Focused theme.
- Elites (14 Cards): 4-5 copies of core mechanics, plus specific counters (e.g., Injunction).
- Bosses (16-18 Cards): Wide variety, multi-phase mechanics, utilizing cards from their sector's pool.
AI Personality Distribution
| Personality | Count | Behavior | Example |
|---|---|---|---|
| Aggressive (0) | 4 | Prioritizes DamageEffect cards | The Son, Data Harvester, Fuel Extractor, Data Miner |
| Defensive (1) | 10 | Prioritizes HealEffect + BlockEffect | Nurse, Maintenance Drone, Repair Relay, Backup Node |
| Optimal (2) | 7 | Round-robin / First playable | Mom & Pop, CEO, Core Mind, Grid Nexus, Singularity |
Special Boss AI: The Chairman & Phase 3 Bosses
Phase 3 Bosses (Core Mind, Grid Nexus, Singularity) have DataMiningEnabled = true (or equivalent complexity) to handle phase transitions.
Enemy Deck Archetypes
1. Self-Damage Tempo (The Son)
Cards: Unchecked Math (×2), Quick Fix (×2), Coffee Crash, Placebo Shot
| Mechanic | Frequency |
|---|---|
| Self-Damage | 2 cards (33%) |
| Block | 2 cards (33%) |
| Bleed Application | 1 card (17%) |
| Draw | 1 card (17%) |
Playstyle: Trades HP for energy/tempo. Vulnerable to sustained pressure.
2. Heal + Bleed (Nurse Sister)
Cards: Bedside Manner (×2), Sterile Shield (×2), Injection (×2), Generic Rx
| Mechanic | Frequency |
|---|---|
| Healing | 2 cards (29%) |
| Block | 2 cards (29%) |
| Direct Damage | 2 cards (29%) |
| Bleed | 1 card (14%) |
Playstyle: Sustain-focused with light offense. Weak to burst damage.
3. Block Wall (Claims Adjuster)
Cards: FDA Filing (×3), Claim Denied (×3), Standard Consultation (×2), Technicality (×2), Incomplete Form (×2)
| Mechanic | Frequency |
|---|---|
| Block | 8 cards (67%) |
| Damage | 4 cards (33%) |
Playstyle: Stacks massive block. Weak to Bleed and percent-based damage.
[!CAUTION]
The Adjuster currently uses zero healing cards despite Defensive personality. Consider adding 1-2 heal cards to match archetype fantasy.
4. Influence + Draw (Lobbyist)
Cards: Campaign Donation (×3), R&D Subsidy (×2), Generic Rx (×3), Closed-Door Meeting (×2), Backroom Deal (×2)
| Mechanic | Frequency |
|---|---|
| Influence Application | 3 cards (25%) |
| Draw / Card Advantage | 4 cards (33%) |
| Bleed | 3 cards (25%) |
| Damage | 2 cards (17%) |
Playstyle: Disrupts player energy economy via Influence. High card cycling.
5. Bleed + Deck Pollution (Head of HR)
Cards: Placebo Shot (×4), Performance Review (×3), Standard Consultation (×2), Non-Compete (×2), Mandatory Fun
| Mechanic | Frequency |
|---|---|
| Bleed Application | 4 cards (33%) |
| Glitch Debuff | 3 cards (25%) |
| Deck Pollution | 2 cards (17%) |
| Damage | 3 cards (25%) |
Playstyle: Attrition via Bleed stacking and dead card injection. Forces deck management.
6. Heavy Hitter (Regional CEO)
Cards: Quarterly Growth (×3), Asset Liquidation (×3), Premium Hike (×2), Preventative Care (×2), Clinical Trial (×2), Golden Parachute (×2)
| Mechanic | Frequency |
|---|---|
| Scaling Damage | 3 cards (21%) |
| Conditional Damage | 5 cards (36%) |
| Block + Heal | 4 cards (29%) |
| Emergency Burst | 2 cards (14%) |
Playstyle: Block scaling via Quarterly Growth. Burst potential with Asset Liquidation.
7. Control Fortress (Legal Department)
Cards: Class Action Suit (×3), Injunction (×3), FDA Filing (×4), Claim Denied (×4), Patent Extension (×2)
| Mechanic | Frequency |
|---|---|
| Card Type Restriction | 3 cards (19%) |
| Bleed Scaling | 3 cards (19%) |
| Block | 8 cards (50%) |
| Block Doubling | 2 cards (12%) |
Playstyle: Locks out Attack cards, doubles block. Extremely defensive.
[!WARNING]
3 Injunction copies = potential lock-out: Player may be unable to play Attack cards for multiple turns in a row.
8. Efficiency Engine (The Algorithm)
Cards: Predictive Pricing (×4), Efficiency Filter (×3), Model Collapse (×3), R&D Subsidy (×3), Server Overclock (×3)
| Mechanic | Frequency |
|---|---|
| Conditional Damage | 4 cards (25%) |
| Per-Card-Played Damage | 3 cards (19%) |
| Draw + Self-Damage | 6 cards (37%) |
| Energy Generation | 3 cards (19%) |
Playstyle: Punishes player for playing many cards (Efficiency Filter). High tempo.
9. Multi-Phase Final Boss (The Chairman)
Cards: Stock Buyback (×3), Hostile Takeover (×2), Patent Extension (×2), Layoffs (×2), Injunction (×2), Predictive Pricing (×3), Premium Hike (×2), FDA Filing (×2), Golden Parachute (×2)
| Mechanic | Frequency |
|---|---|
| Heal-as-Damage | 3 cards (15%) |
| Energy Steal | 2 cards (10%) |
| Block Doubling | 2 cards (10%) |
| Forced Discard | 2 cards (10%) |
| Card Restriction | 2 cards (10%) |
| Conditional Damage | 5 cards (25%) |
| Block | 2 cards (10%) |
| Emergency Heal | 2 cards (10%) |
Playstyle: 3-phase AI:
1. Control Phase (>65% HP): Injunction + Takeover priority
2. Aggro Phase (30-65% HP): Stock Buyback + raw damage
3. Desperation Phase (<30% HP): Market Dominance + Golden Parachute
Statistical Findings
Cards Per Archetype (All Enemy Decks Combined)
| Archetype | Total Cards | % of Pool |
|---|---|---|
| Block | 32 | 24.6% |
| Direct Damage | 28 | 21.5% |
| Bleed Application | 15 | 11.5% |
| Self-Damage | 12 | 9.2% |
| Conditional Damage | 11 | 8.5% |
| Heal | 8 | 6.2% |
| Draw/Card Advantage | 7 | 5.4% |
| Deck Pollution | 2 | 1.5% |
| Control/Restriction | 8 | 6.2% |
| Other Utility | 7 | 5.4% |
Enemy DPT (Damage Per Turn) Estimates
Assuming 3 energy, 5-card hands, standard cost distribution:
| Enemy | Avg Cards/Turn | Est. DPT | Threat Rating |
|---|---|---|---|
| Son | 2.5 | 15-20 | ⭐⭐ |
| Nurse | 2.5 | 10-14 | ⭐⭐ |
| Mom & Pop | 3.0 | 12-18 | ⭐⭐⭐ |
| Adjuster | 3.5 | 14-20 | ⭐⭐⭐ |
| Lobbyist | 3.5 | 12-18 | ⭐⭐⭐ |
| HR | 3.5 | 16-22 | ⭐⭐⭐⭐ |
| CEO | 4.0 | 20-30 | ⭐⭐⭐⭐ |
| Legal | 4.0 | 12-18 | ⭐⭐⭐ (Control-focused) |
| Algorithm | 4.5 | 25-35 | ⭐⭐⭐⭐⭐ |
| Chairman | 5.0 | 30-45 | ⭐⭐⭐⭐⭐ |
Balance Concerns
🔴 Critical Issues
| Issue | Enemy | Description | Recommendation |
|---|---|---|---|
| Excessive Block Stacking | Adjuster, Legal | 67% and 50% block cards = near-impenetrable walls | Add 1-2 attack cards per deck |
| No Healing in Defensive Enemies | Adjuster | Defensive AI but 0 heal cards | Add Bedside Manner ×2 |
| Injunction Spam | Legal, Chairman | 3 copies can lock out Attacks for 3+ turns | Reduce to 2 copies or add cooldown mechanic |
| Chairman Deck Bloat | Chairman | 20 cards = inconsistent draw | Reduce to 16-18 with focused synergies |
🟡 High Priority
| Issue | Enemy | Description | Recommendation |
|---|---|---|---|
| Son Too Fragile | Son | 40 HP + self-damage = dies too fast | Increase to 50 HP |
| Duplicate Archetype | Adjuster × 2 | Both mid-tier grunts use identical decks | Create variant for Policy Auditor |
| No Buff Cards | All | Zero HypeEffect or buff cards in enemy decks | Add 1-2 buff cards to bosses |
| Algorithm Cross-Sector | Algorithm | Uses AI sector card (Model Collapse) | Intentional? Clarify theming |
🟢 Medium Priority
| Issue | Enemy | Description | Recommendation |
|---|---|---|---|
| Mom & Pop Unremarkable | Dad | Generic hybrid deck lacks identity | Add unique mechanic or card |
| Missing Status Effects | Multiple | No Glitch or Influence in boss decks | Add to Regional CEO or Chairman |
| Golden Parachute Duplication | CEO, Chairman | Both bosses use same emergency card | Differentiate or add unique boss cards |
Recommended Enemy Deck Renovations
The Son (Junior Associate)
Current: 6 cards | Proposed: 7 cards
| Change | Card | Quantity |
|---|---|---|
| Keep | Unchecked Math | ×2 |
| Keep | Quick Fix | ×2 |
| Keep | Coffee Crash | ×1 |
| Keep | Placebo Shot | ×1 |
| ADD | Overtime Shift | ×1 |
Rationale: Adds energy generation theme consistency.
Claims Adjuster (The Wall)
Current: 12 cards | Proposed: 12 cards
| Change | Card | Quantity |
|---|---|---|
| Keep | FDA Filing | ×3 |
| Keep | Claim Denied | ×3 |
| Keep | Technicality | ×2 |
| REDUCE | Standard Consultation | ×1 (was ×2) |
| REDUCE | Incomplete Form | ×1 (was ×2) |
| ADD | Bedside Manner | ×2 |
Rationale: Defensive personality should include sustain. Reduces raw damage for survival theme.
Policy Auditor (Variant of Adjuster)
Proposed: 12 cards (NEW DECK)
| Card | Quantity | Notes |
|---|---|---|
| FDA Filing | ×2 | Block foundation |
| Sterile Shield | ×2 | Variant block |
| Insurance Claim | ×3 | Bleed-conditional block |
| Chronic Malady | ×3 | Bleed application |
| Clinical Trial | ×2 | Block + heal combo |
Rationale: Creates Bleed-Block hybrid distinct from pure Block Wall.
Head of HR (The Deck Shredder)
Current: 12 cards | Proposed: 12 cards
| Change | Card | Quantity |
|---|---|---|
| REDUCE | Placebo Shot | ×2 (was ×4) |
| Keep | Performance Review | ×3 |
| Keep | Standard Consultation | ×2 |
| Keep | Non-Compete | ×2 |
| Keep | Mandatory Fun | ×1 |
| ADD | Layoffs | ×2 |
Rationale: Adds forced discard theme. Reduces Bleed saturation.
Legal Department (The Shield)
Current: 16 cards | Proposed: 14 cards
| Change | Card | Quantity |
|---|---|---|
| Keep | Class Action Suit | ×3 |
| REDUCE | Injunction | ×2 (was ×3) |
| REDUCE | FDA Filing | ×3 (was ×4) |
| Keep | Claim Denied | ×4 |
| Keep | Patent Extension | ×2 |
Rationale: Reduces perma-lock potential. Trims deck for consistency.
The Chairman (Final Boss)
Current: 20 cards | Proposed: 18 cards
| Change | Card | Quantity |
|---|---|---|
| Keep | Stock Buyback | ×3 |
| Keep | Hostile Takeover | ×2 |
| Keep | Patent Extension | ×2 |
| Keep | Layoffs | ×2 |
| REDUCE | Injunction | ×1 (was ×2) |
| Keep | Predictive Pricing | ×3 |
| REDUCE | Premium Hike | ×1 (was ×2) |
| REDUCE | FDA Filing | ×1 (was ×2) |
| Keep | Golden Parachute | ×2 |
| ADD | Terminal Diagnosis | ×1 |
Rationale: Adds percent-based damage for scaling threat. Reduces block spam.
Phase 3: MegaCorp Tier (Implemented)
Healthcare Sector (Orbital Data Dynamics)
- Maintenance Drone (145 HP, Defensive): Block/Heal tank.
- Data Harvester (135 HP, Aggressive): Bleed/Pollution.
- Surgical Unit (175 HP, Optimal): Precision burst.
- Orbital Coordinator (165 HP, Defensive): Control dominance.
- The Core Mind (250 HP, Boss): Multi-phase AI controller.
Energy Sector (Omnium Grid Station)
- Repair Relay (145 HP, Defensive): Shield/Surge tank.
- Fuel Extractor (135 HP, Aggressive): Combustion focus.
- Reactor Core (175 HP, Optimal): High Surge burst.
- Grid Controller (165 HP, Defensive): Resource denial.
- The Grid Nexus (250 HP, Boss): Grid saturation boss.
AI Sector (Omniscient AI Core)
- Backup Node (145 HP, Defensive): Glitch mitigation.
- Data Miner (135 HP, Aggressive): Data theft/Pollution.
- Attack Vector (175 HP, Optimal): Hype cycle burst.
- Protocol Handler (165 HP, Defensive): Glitch/Control.
- The Singularity (250 HP, Boss): Algorithmic convergence.
Summary Metrics
| Category | Before | After Renovations |
|---|---|---|
| Total Enemy Cards | 130 | 126 |
| Block Card % | 24.6% | 21.5% |
| Damage Card % | 21.5% | 23.8% |
| Unique Archetypes | 9 | 11 |
| Control Lock Risk | High | Medium |
| Healing in Defensive Decks | 3/5 | 5/5 |
Final Recommendations
| Priority | Category | Action |
|---|---|---|
| 🔴 Critical | Reduce lock-out | Cap Injunction at 2 copies per enemy |
| 🔴 Critical | Add healing variety | Give Adjuster + Legal healing cards |
| 🟡 High | Differentiate grunts | Create unique Policy Auditor deck |
| 🟡 High | Trim Chairman | Reduce from 20 → 18 cards |
| 🟢 Medium | Add Phase 3 enemies | Implement Compliance Officer + Merger Specialist |
| 🟢 Medium | Son HP buff | Increase 40 → 50 HP |
End of Battle Progression & Enemy Deck Design Report v1