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Phase 5: Multi-Sector Difficulty Analysis

Generated: July 01, 2026. Run python3 scripts/analyze_difficulty.py --sector all --markdown to refresh.

Methodology

Three sectors (Healthcare, Energy, AI) analyzed with the same two lenses:

Lens Player deck Enemies fought Question answered
Starter Day-0 starter_styles/ All enemies (cross-product) Is Family tier fair? Any pacing bugs?
Tier-entry built Starter + shop/reward sketch, 3 build variants Own tier only Can a built deck clear this tier — and how much does it depend on luck?

Healing: applied in ceiling analysis only (apply_heals=True); disabled in regression harness to avoid mutual-sustain stalls when enemies also heal.

Status effects (ceiling): Bleed/Combustion end-of-turn ticks, Glitch heal reduction + decay, energy denial, bleed applied to opponent correctly.

Built decks — 3 variants per matchup (deck_scenarios.build_tier_entry_player_variants), replacing the old single hand-picked sketch:

Variant Deck Totem Models
floor starter, unmodified none no useful reward/totem drawn all run
median RewardPool-derived sketch sampled from the full 17-totem catalog via the live RewardUI.GetRarityWeights rarity curve, at the battle/boss count reached by that tier typical run
ceiling same sketch sampled from the Rare pool lucky totem draw, and capital that can afford it (economy_model.can_afford)

Economy finding: capital is not the binding constraint past Family tier — even a conservative 30%-of-capital discretionary budget at MidTier/MegaCorp entry affords a worst-case-priced Rare shop item (economy_model.py). Totem/reward RNG, not gold, drives the build-variant spread below.

Fragile matchups: flagged where the floor variant loses badly in ceiling combat mode but the median or ceiling variant is healthy (win-rate swing ≥ 35pp) — i.e. clearing the tier hinges on drawing a specific totem rather than on deck-building skill.

Still not modeled: card upgrades, map pathing (branching/optional nodes, healthcare/lounge spend), forced discard, premium bleed enemy heal loop.

Simulator: combat_sim.py (80 trials, seed 42). Totem sampling: seeded RNG (deck_scenarios._VARIANT_SAMPLE_SEED) for reproducible reports.

Healthcare

Enemies: 13 | Starters: 3 | Starter matchups: 78 | Built matchups: 180

Tier summary — starter deck (avg battle length)

Tier Floor avg Ceiling avg
Family 6.0 5.3
MegaCorp 7.2 8.6
MidTier 7.9 5.7

Starter verdict summary

Verdict Count
healthy 13
expected_loss 52
investigate 3
other 10

Starter — investigate

Enemy Tier Boss Player Mode Win% Turns Detail
Mom & Pop (Owners) Family Y The Nurse (balanced/sustain) floor 0% 6.0 starter_floor_family
Mom & Pop (Owners) Family Y The Hustler (aggro/glasscannon) floor 0% 6.8 starter_floor_family
Mom & Pop (Owners) Family Y The Plague Doctor (bleed) floor 0% 7.6 starter_floor_family

Built deck — ceiling verdict summary (median variant)

Verdict Count
healthy 19
gear_check 2
trivial 9

Built deck — investigate (median variant)

Tier Profile Enemy Player Win% Turns E_DPT P_DPT
(none)

Build-variant win-rate spread (ceiling combat, all tier-entry matchups)

Models reward/totem-draft luck: floor = no totem drawn, median = typical RewardPool-sampled totem at this tier's battle/boss count, ceiling = a Rare totem (capital-affordable past Family — see economy_model.py).

Variant Avg win% Min win% Max win%
floor 41% 0% 100%
median 53% 0% 100%
ceiling 65% 0% 100%

Fragile matchups (tier clear depends on totem luck)

Enemy Tier Player Floor win% Best variant Best win% Totem
The Regional CEO (The Heavy Hitter) MidTier The Plague Doctor (bleed) 4% ceiling 99% The Golden Handcuffs
Surgical Unit (SURG-X1) MegaCorp The Plague Doctor (bleed) 0% ceiling 71% The Actuarial Table
The Regional CEO (The Heavy Hitter) MidTier The Nurse (balanced/sustain) 4% median 65% Stock Options

Tier-entry build recipes

Tier Style HP bonus Add Remove
MidTier The Nurse +12 1×Mandatory Fun, 1×Hostile Takeover, 1×Layoffs, 1×Incomplete Form 2×Bedside Manner, 1×Home Remedy
MidTier The Hustler +0 1×Insurance
MidTier The Plague Doctor +12 1×Premium Hike, 1×Chronic Malady, 1×Layoffs, 1×Generic Rx 2×Insurance, 1×Backroom Deal
MegaCorp The Nurse +40 1×Burnout Protocol, 1×Asset Liquidation, 1×Unchecked Math
MegaCorp The Hustler +8 1×Layoffs 1×FDA Filing
MegaCorp The Plague Doctor +40 1×Hemorrhagic Collapse, 1×Premium Bleed, 1×Mandatory Fun 1×Backroom Deal

Energy

Enemies: 13 | Starters: 3 | Starter matchups: 78 | Built matchups: 180

Tier summary — starter deck (avg battle length)

Tier Floor avg Ceiling avg
Family 10.0 7.9
MegaCorp 14.5 5.1
MidTier 12.6 8.1

Starter verdict summary

Verdict Count
healthy 22
expected_loss 42
other 14

Starter — investigate

Enemy Tier Boss Player Mode Win% Turns Detail
(none)

Built deck — ceiling verdict summary (median variant)

Verdict Count
healthy 16
gear_check 2
trivial 4
investigate 5
other 3

Built deck — investigate (median variant)

Tier Profile Enemy Player Win% Turns E_DPT P_DPT
MegaCorp defensive_grunt Repair Relay (RELAY-7) The Grid Operator (defensive/sustain) 0% 4.6 22.7 19.3
MegaCorp defensive_grunt Repair Relay (RELAY-7) The Wildcatter (aggro/surge) 0% 2.8 22.7 26.4
MegaCorp defensive_elite Grid Controller (GRID-CTRL) The Wildcatter (aggro/surge) 0% 4.4 12.3 24.0
MegaCorp defensive_elite Grid Controller (GRID-CTRL) The Grid Operator (defensive/sustain) 1% 6.4 15.7 17.1
MegaCorp defensive_grunt Repair Relay (RELAY-7) The Nuclear Engineer (scaling/risk) 22% 4.8 19.9 26.9

Build-variant win-rate spread (ceiling combat, all tier-entry matchups)

Models reward/totem-draft luck: floor = no totem drawn, median = typical RewardPool-sampled totem at this tier's battle/boss count, ceiling = a Rare totem (capital-affordable past Family — see economy_model.py).

Variant Avg win% Min win% Max win%
floor 23% 0% 100%
median 31% 0% 100%
ceiling 45% 0% 100%

Fragile matchups (tier clear depends on totem luck)

Enemy Tier Player Floor win% Best variant Best win% Totem
Fuel Extractor (FUEL-3) MegaCorp The Nuclear Engineer (scaling/risk) 0% ceiling 64% Neural Network Weight
Repair Relay (RELAY-7) MegaCorp The Nuclear Engineer (scaling/risk) 0% ceiling 38% Neural Network Weight
The Grid Nexus (NEXUS-∞) MegaCorp The Nuclear Engineer (scaling/risk) 0% ceiling 38% Neural Network Weight
Reactor Core (CORE-X1) MegaCorp The Nuclear Engineer (scaling/risk) 0% ceiling 35% Neural Network Weight

Tier-entry build recipes

Tier Style HP bonus Add Remove
MidTier The Wildcatter +0 1×Power Surge, 1×Oil Slick, 1×Controlled Burn, 1×Drill Site 1×Battery Pack, 1×Carbon Credits
MidTier The Grid Operator +12 1×Refinery, 1×Turbine, 1×Emergency Protocol, 1×Grid Shield 1×Insulation, 1×Solar Subsidy
MidTier The Nuclear Engineer +8 1×Peaker Plant, 1×Heat Shield, 1×Overclock, 1×Power Surge 1×Ground Wire, 1×Pipeline
MegaCorp The Wildcatter +8 1×Nuclear Meltdown, 1×Supernova, 1×Fracking Op 1×Emergency Protocol
MegaCorp The Grid Operator +40 1×Fusion Reactor, 1×Infinite Energy, 1×Power Grid 1×Transformer
MegaCorp The Nuclear Engineer +32 1×Reactor Core, 1×Fusion Reactor, 1×Supernova 1×Mainframe Boost

AI

Enemies: 13 | Starters: 3 | Starter matchups: 78 | Built matchups: 180

Tier summary — starter deck (avg battle length)

Tier Floor avg Ceiling avg
Family 4.8 4.2
MegaCorp 7.8 8.8
MidTier 7.1 7.1

Starter verdict summary

Verdict Count
healthy 31
expected_loss 35
investigate 1
other 11

Starter — investigate

Enemy Tier Boss Player Mode Win% Turns Detail
Mom & Pop Founders Family Y The Hacker (control/defensive) floor 0% 4.3 starter_floor_family

Built deck — ceiling verdict summary (median variant)

Verdict Count
healthy 20
gear_check 1
trivial 9

Built deck — investigate (median variant)

Tier Profile Enemy Player Win% Turns E_DPT P_DPT
(none)

Build-variant win-rate spread (ceiling combat, all tier-entry matchups)

Models reward/totem-draft luck: floor = no totem drawn, median = typical RewardPool-sampled totem at this tier's battle/boss count, ceiling = a Rare totem (capital-affordable past Family — see economy_model.py).

Variant Avg win% Min win% Max win%
floor 60% 0% 100%
median 59% 0% 100%
ceiling 68% 0% 100%

Fragile matchups (tier clear depends on totem luck)

Enemy Tier Player Floor win% Best variant Best win% Totem
The Singularity (SING-∞) MegaCorp The Hacker (control/defensive) 2% ceiling 94% Coffee Machine
Protocol Handler (PROTO-CTRL) MegaCorp The Venture Capitalist (hype/aggro) 10% ceiling 57% The Actuarial Table

Tier-entry build recipes

Tier Style HP bonus Add Remove
MidTier The Venture Capitalist +0 1×DDoS Attack, 1×Growth Hacking, 1×Viral Campaign, 1×Algorithm Override 1×Model Collapse, 1×Firewall
MidTier The Tech Founder +8 1×Machine Learning, 1×Zero-Day Exploit, 1×Neural Network 1×Stack Overflow, 1×Chaos Protocol
MidTier The Hacker +12 1×Buffer Overflow, 1×System Restore, 1×Total System Failure 1×Beta Release, 1×Cache Hit
MegaCorp The Venture Capitalist +8 1×Singularity Event, 1×Neural Network, 1×IPO 1×Vaporware Pitch
MegaCorp The Tech Founder +32 1×Quantum Firewall, 1×Generative Model, 1×Data Center 1×Social Engineering
MegaCorp The Hacker +40 1×Glitch Storm, 1×Deepfake, 1×Ransomware 1×API Call

Cross-sector summary

Sector Starter investigate Pacing bugs Built investigate (median) Fragile matchups
Healthcare 3 0 0 3
Energy 0 0 5 4
AI 1 0 0 2

See reports/balance_problem_matchups.md for a prioritized fix list.