Sim model
Full clears
—
pooled across all starters
Shop spend
—
mean capital deployed per visit (greedy)
Reroll payoff
—
rerolls that improved best affordable pick
More reports
Gold-standard run sim
Chained playthrough: fight 1 → shop → fight 2 → event → boss per tier.
| Sector | Starter | Full clear | F1 win | F2 win | Shop spend | Rerolls/visit | Reroll payoff | Deaths by tier |
|---|
Isolated Family fight 1 matrix
Starter deck, full HP, no shop — design target ≥99% for tutorial fights.
| Sector | Starter | Enemy | Win rate | Avg turns (wins) | Pass |
|---|
Shop strategy experiment
Controlled arms: fight 1 → shop (strategy) → fight 2.
| Strategy | F1 win | F2 win | HP after F2 | % max HP | Spend |
|---|
Greedy shop — totem purchased (pooled)
| Totem | n | F2 win | HP after F2 |
|---|