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Enemy Deck Rankings — Fun, Progression Fit & Counterplay

Generated: 2026-07-01 21:30 UTC. Source: reports/data/runs.ndjson (gold-standard chained runs, 300 trials/starter/sector, seed 7). Regenerate: python3 scripts/rank_enemy_decks.py.

Launch point: starter × battle win rates

From starter_progression_matrix_report.md (same sim batch):

Signal Finding
Energy sector 0% full-clear — entire sector dies MidTier (MidTier 2 at 0–14% conditional WR). Enemy decks untested at MegaCorp.
Healthcare MegaCorp boss 15–20% conditional WR — appropriately brutal end gate.
AI sector Healthiest curve; Tech Founder 27% full-clear. Family/MidTier bosses land near targets.
Family bosses Large starter spreads: Mom & Pop (Healthcare), Mr. & Mrs. Watts (Energy) — identity collisions, not difficulty.
Pacing outliers Orbital Coordinator (Nurse 25t avg win), Mom & Pop (Nurse 18t) — stall not loss.

This report maps those signals onto individual enemy decks and ranks them for challenging but winnable fights that teach sector mechanics and allow multiple solutions.

Scoring criteria (0–100 composite)

Component Weight What it measures
Sweet spot 35% Pooled win rate vs tier band (Family 75–95%, MidTier 45–75%, MegaCorp 35–70%)
Fairness 25% Starter win-rate spread — penalizes >50pp identity collisions
Pacing 15% Avg turns on wins (cap: 15 Family / 20 later) — penalizes stall
Variety 10% Unique cards in deck — rewards distinct archetypes
Death budget 15% Death rate fits role (bosses 30–65%, grunts <35%)

Hard penalties: Family fight unwinnable for any starter (−40); non-boss >98% win (−20).

Overall rankings

Higher = better fit for progression fun. Low scores flag broken, trivial, or unfair decks.

Rank Sector Tier Enemy Win% n Turns Spread Death% Score Verdict
1 energy MidTier Nuclear Physicist 61% 327 12.4 6% 39% 89 Swingy — high spread, long games
2 healthcare MidTier The Regional CEO (The Heavy Hitter) 59% 256 8.3 31% 41% 81 Strong boss — pacing outlier on Nurse
3 energy MidTier Pipeline Foreman 67% 312 5.1 8% 33% 80 Gear check — not fun
4 healthcare MidTier The Shredder (Document Destruction) 65% 221 4.2 25% 35% 76 Best Healthcare MidTier grunt — model deck
5 healthcare MidTier The Lobbyist (The Tempo Killer) 57% 242 6.0 34% 43% 71 Good concept, Nurse-hostile
6 healthcare Family Nurse Sister 89% 900 3.3 30% 11% 68 Strong Family 2 — near target
7 energy MegaCorp Grid Controller (GRID-CTRL) 61% 38 7.3 31% 39% 66 Unreached — likely another wall
8 energy MegaCorp Reactor Core (CORE-X1) 48% 33 6.1 39% 52% 65 Unreached — high burst elite
9 energy MidTier Grid Security Officer 73% 353 9.1 10% 27% 63 Best Energy MidTier fight
10 ai MegaCorp Protocol Handler (PROTO-CTRL) 89% 118 8.8 5% 11% 62 Easy control wall
11 ai MegaCorp Backup Node (NODE-7) 96% 101 7.9 3% 4% 62 Trivial wall
12 healthcare MegaCorp Maintenance Drone (MAINT-7) 97% 72 5.5 4% 3% 61 MegaCorp tutorial — too easy
13 ai MegaCorp Data Miner (MINE-3) 88% 109 5.6 6% 12% 61 Good aggro check
14 healthcare MegaCorp Data Harvester (HARV-3) 95% 64 6.1 10% 5% 60 Trivial — bleed theme without teeth
15 ai MidTier Ethics Officer 98% 293 8.1 5% 2% 59 Trivial — wasted slot
16 energy MegaCorp Fuel Extractor (FUEL-3) 44% 32 5.9 29% 56% 59 Unreached — likely fine on paper
17 ai MidTier Platform Architect 92% 314 5.9 6% 8% 59 Slightly easy but fair
18 ai MidTier Product Manager 81% 298 4.9 8% 19% 58 Strong MidTier 1 — target band
19 healthcare MidTier The Head of HR (The Deck Shredder) 75% 240 5.8 17% 25% 58 Solid attrition fight
20 ai MidTier VP of Engineering 47% 500 6.6 23% 53% 57 Strong boss — near sweet spot
21 ai MegaCorp Attack Vector (VECT-X1) 42% 114 5.0 21% 58% 57 Harsh but interesting — spread problem
22 energy MegaCorp Repair Relay (RELAY-7) 82% 34 7.2 12% 18% 57 Unreached in sim — design review needed
23 healthcare MidTier The Claims Adjuster (The Wall) 95% 219 3.7 9% 5% 57 Trivial wall — wrong tier tension
24 energy MidTier Field Geologist 78% 327 5.9 10% 22% 57 Miserable wall — one-note
25 ai MidTier Data Scientist 90% 284 4.5 11% 10% 56 Too easy
26 healthcare MegaCorp Surgical Unit (SURG-X1) 81% 78 8.3 18% 19% 56 Good MegaCorp elite — near sweet spot
27 energy MidTier Drilling Director 27% 291 4.8 9% 73% 51 Data insufficient — likely broken
28 healthcare MegaCorp The Core Mind (CORE-∞) 14% 129 11.4 1% 86% 51 MegaCorp boss — appropriately brutal, low variety
29 energy Family Mr. & Mrs. Watts (Owners) 76% 899 6.0 25% 24% 49 Broken identity collision — sector killer
30 ai Family Mom & Pop Founders 70% 882 3.9 28% 30% 48 Decent boss — better than Healthcare/Energy
31 ai MegaCorp The Singularity (SING-∞) 85% 141 11.3 18% 15% 46 Good boss — slightly easy
32 healthcare Family Mom & Pop (Owners) 64% 801 6.3 42% 36% 44 Identity collision — gatekeeper, not fun puzzle
33 healthcare Family The Son (Junior Associate) 100% 871 4.2 1% 0% 43 Too easy — tutorial filler
34 healthcare MegaCorp Orbital Coordinator (ORB-COORD) 99% 79 14.4 6% 1% 42 Pacing bug disguised as challenge
35 energy Family Energy Consultant (Daughter) 100% 900 4.7 0% 0% 42 Free sustain tutorial
36 energy Family Junior Technician (Son) 100% 900 2.7 0% 0% 42 Free fight — sector onboarding gap
37 ai Family Junior Dev (Son) 99% 897 3.9 1% 1% 41 Easy — acceptable tutorial
38 energy MegaCorp The Grid Nexus (NEXUS-∞) 12% 24 9.0 20% 88% 41 Unreached — boss review
39 ai Family UX Designer (Daughter) 99% 900 3.4 3% 1% 40 Easy — acceptable

Tier targets vs actual (pooled)

Tier Target WR Avg actual In-band Too easy (>target) Too hard (<target)
Family 75%–95% 88% 2/9 5 2
MidTier 45%–75% 71% 8/15 6 1
MegaCorp 35%–70% 69% 4/15 9 2

Battle-by-battle assessments

Each entry: sim stats, deck snapshot, design intent, counterplay routes, and critical notes.

Family

Healthcare

Mom & Pop (Owners) (Boss)

Identity collision — gatekeeper, not fun puzzle · 80 HP · Optimal · 11 cards · pooled 64% (n=801) · score 44/100

Fantasy: Mom & Pop as scrappy block-scaling owners.

Deck: 3× Standard Consultation, 2× Asset Liquidation, 2× Hostile Takeover, 2× Sterile Shield, 1× Stock Buyback…

Starter Win% n
The Hustler (aggro/glasscannon) 86% 299
The Nurse (balanced/sustain) 44% 206
The Plague Doctor (bleed) 54% 296

Counterplay routes: Hustler bursts; Nurse/Plague need bleed or Hostile Takeover answers.

Notes / ideas: 41–46% Nurse/Plague vs 82% Hustler is a 41pp spread — worst Family boss. Trim Regulatory Stranglehold or swap one Sterile Shield for telegraphed damage. Nurse wins stall to 18t avg — add a soft enrage or cap block scaling.

Nurse Sister (Grunt/Elite)

Strong Family 2 — near target · 50 HP · Defensive · 7 cards · pooled 89% (n=900) · score 68/100

Fantasy: Sustain duel with light bleed pressure.

Deck: 2× Injection, 2× Generic Rx, 1× Bedside Manner, 1× Sterile Shield, 1× Pandemic Boost

Starter Win% n
The Hustler (aggro/glasscannon) 100% 300
The Nurse (balanced/sustain) 70% 300
The Plague Doctor (bleed) 99% 300

Counterplay routes: Burst before heal stacks; bleed punishes Bedside Manner loops.

Notes / ideas: Nurse starter at 64% is the intended tension. Consider one fewer Injection so Plague Doctor isn't also at 99% — differentiate 'heal wall' from 'bleed check'.

The Son (Junior Associate) (Grunt/Elite)

Too easy — tutorial filler · 50 HP · Aggressive · 6 cards · pooled 100% (n=871) · score 43/100

Fantasy: Overcaffeinated intern trading HP for tempo.

Deck: 2× Quick Fix, 1× Unchecked Math, 1× Coffee Crash, 1× Placebo Shot, 1× Overtime Shift

Starter Win% n
The Hustler (aggro/glasscannon) 100% 300
The Nurse (balanced/sustain) 99% 271
The Plague Doctor (bleed) 100% 300

Counterplay routes: Any line wins: burst, bleed, or block-and-poke.

Notes / ideas: Raise to 55 HP and add a second self-damage payoff (e.g. Overtime Shift already helps — lean into 'crashes after turn 3'). Family 1 should teach reading enemy self-harm, not be a free card.

Energy

Energy Consultant (Daughter) (Grunt/Elite)

Free sustain tutorial · 50 HP · Defensive · 7 cards · pooled 100% (n=900) · score 42/100

Fantasy: Fuel Injection sustain wall.

Deck: 4× Fuel Injection [Enemy-Scaled], 1× Ground Wire, 1× Battery Pack, 1× Solar Subsidy

Starter Win% n
The Grid Operator (defensive/sustain) 100% 300
The Nuclear Engineer (scaling/risk) 100% 300
The Wildcatter (aggro/surge) 100% 300

Counterplay routes: Burst through Fuel Injection scaling.

Notes / ideas: 100% pooled. Four Fuel Injections teach surge economy but fight ends before lesson lands. Add Surge threshold payoff card.

Junior Technician (Son) (Grunt/Elite)

Free fight — sector onboarding gap · 50 HP · Aggressive · 7 cards · pooled 100% (n=900) · score 42/100

Fantasy: Reckless overclock kid.

Deck: 2× Overclock, 2× Spark Plug, 2× Fuel Injection [Enemy-Scaled], 1× Volatile Surge [Enemy-Scaled]

Starter Win% n
The Grid Operator (defensive/sustain) 100% 300
The Nuclear Engineer (scaling/risk) 100% 300
The Wildcatter (aggro/surge) 100% 300

Counterplay routes: Race — he burns himself.

Notes / ideas: 99% in 2.5t. Fine as Family 1 if Family 2/boss teach energy mechanics — they don't enough.

Mr. & Mrs. Watts (Owners) (Boss)

Broken identity collision — sector killer · 70 HP · Optimal · 8 cards · pooled 76% (n=899) · score 49/100

Fantasy: Family bosses with refinery sustain.

Deck: 2× Fuel Injection [Enemy-Scaled], 2× Controlled Burn [Enemy-Scaled], 2× Refinery [Enemy-Scaled], 1× Grid Shield, 1× Insulation

Starter Win% n
The Grid Operator (defensive/sustain) 88% 300
The Nuclear Engineer (scaling/risk) 79% 300
The Wildcatter (aggro/surge) 63% 299

Counterplay routes: Wildcatter should burn fast; Grid/Nuclear should out-sustain.

Notes / ideas: 69pp spread (11% Wildcatter vs 80% Grid Operator). Wildcatter dies 75% of Energy deaths here. Refinery ×2 + Controlled Burn walls aggro completely. Split boss deck: reactive phase for aggro (less Refinery, more Brownout) or nerf enemy-scaled Fuel Injection on Wildcatter matchup.

Ai

Junior Dev (Son) (Grunt/Elite)

Easy — acceptable tutorial · 50 HP · Aggressive · 7 cards · pooled 99% (n=897) · score 41/100

Fantasy: Agile spammer.

Deck: 2× Cache Hit, 2× Agile Sprint, 2× Obfuscate, 1× Neural Strike

Starter Win% n
The Hacker (control/defensive) 100% 300
The Tech Founder (balanced/scaling) 99% 300
The Venture Capitalist (hype/aggro) 100% 297

Counterplay routes: Block Obfuscate turns, race.

Notes / ideas: 99% — fine for Family 1. Hacker at 97% is slightly low; check if Glitch answers are missing from starter.

Mom & Pop Founders (Boss)

Decent boss — better than Healthcare/Energy · 80 HP · Optimal · 9 cards · pooled 70% (n=882) · score 48/100

Fantasy: Vaporware hype founders.

Deck: 3× Vaporware Pitch, 2× Growth Hacking, 2× Model Collapse, 2× Hype Cycle

Starter Win% n
The Hacker (control/defensive) 73% 299
The Tech Founder (balanced/scaling) 82% 293
The Venture Capitalist (hype/aggro) 54% 290

Counterplay routes: Hype removal, race Model Collapse, survive Growth Hacking.

Notes / ideas: 66% pooled, 26pp spread. Hype theme finally works. Tech Founder at 84% vs Hacker 57% — add one non-hype damage card so control decks aren't soft-locked.

UX Designer (Daughter) (Grunt/Elite)

Easy — acceptable · 50 HP · Defensive · 7 cards · pooled 99% (n=900) · score 40/100

Fantasy: Defensive debugger.

Deck: 2× Obfuscate, 2× Neural Strike, 2× Debug Mode, 1× Cache Hit

Starter Win% n
The Hacker (control/defensive) 100% 300
The Tech Founder (balanced/scaling) 99% 300
The Venture Capitalist (hype/aggro) 97% 300

Counterplay routes: Burst through Obfuscate, ignore Neural Strike chip.

Notes / ideas: 98% — mirrors Nurse Sister role. OK.

MidTier

Healthcare

The Claims Adjuster (The Wall) (Grunt/Elite)

Trivial wall — wrong tier tension · 75 HP · Defensive · 11 cards · pooled 95% (n=219) · score 57/100

Fantasy: Denial paperwork fortress.

Deck: 4× Incomplete Form, 4× Injection, 2× Standard Consultation, 1× FDA Filing

Starter Win% n
The Hustler (aggro/glasscannon) 97% 115
The Nurse (balanced/sustain) 100% 40
The Plague Doctor (bleed) 91% 64

Counterplay routes: Bleed, percent damage, or ignore-block — but fight ends before puzzle matters.

Notes / ideas: 95% pooled at MidTier 1 is a wasted slot. Incomplete Form ×4 + Injection is bleed-teaching, not block-wall. Either commit to 'wall' (restore FDA Filing density) or pivot to bleed-conditional block like Policy Auditor variant.

The Head of HR (The Deck Shredder) (Grunt/Elite)

Solid attrition fight · 120 HP · Defensive · 12 cards · pooled 75% (n=240) · score 58/100

Fantasy: Performance reviews and deck pollution.

Deck: 3× Performance Review, 2× Placebo Shot, 2× Standard Consultation, 2× Non-Compete, 2× Layoffs…

Starter Win% n
The Hustler (aggro/glasscannon) 77% 132
The Nurse (balanced/sustain) 61% 33
The Plague Doctor (bleed) 76% 75

Counterplay routes: Lean deck, burst through Layoffs turns, bleed through block.

Notes / ideas: 77% is slightly high for MidTier 2 but spread is tight (4pp). Good template for 'multiple solutions'.

The Lobbyist (The Tempo Killer) (Grunt/Elite)

Good concept, Nurse-hostile · 110 HP · Optimal · 12 cards · pooled 57% (n=242) · score 71/100

Fantasy: Influence and draw advantage.

Deck: 3× Campaign Donation, 3× Injection, 2× R&D Subsidy, 2× Closed-Door Meeting, 2× Backroom Deal

Starter Win% n
The Hustler (aggro/glasscannon) 74% 119
The Nurse (balanced/sustain) 42% 38
The Plague Doctor (bleed) 40% 85

Counterplay routes: Campaign Donation energy tax — play fewer cards or hoard energy.

Notes / ideas: 33% Nurse vs 71% Hustler. Influence isn't modeled harshly enough for Nurse's Optimal rhythm OR too harsh — pick one. Reduce Injection copies (3→2) so bleed isn't the only threat vector.

The Regional CEO (The Heavy Hitter) (Boss)

Strong boss — pacing outlier on Nurse · 115 HP · Optimal · 14 cards · pooled 59% (n=256) · score 81/100

Fantasy: Heavy hitter scaling premiums and bleed.

Deck: 4× Chronic Malady, 3× Premium Hike, 2× Premium Bleed, 2× Technicality, 1× Clinical Trial…

Starter Win% n
The Hustler (aggro/glasscannon) 61% 157
The Nurse (balanced/sustain) 75% 36
The Plague Doctor (bleed) 44% 63

Counterplay routes: Cleanse Chronic Malady, burst before Premium Hike snowballs.

Notes / ideas: 55% pooled is ideal boss rate. Nurse at 73% but 22.9t avg suggests stall sub-route — trim one Chronic Malady or add CEO enrage at turn 12.

The Shredder (Document Destruction) (Grunt/Elite)

Best Healthcare MidTier grunt — model deck · 100 HP · Aggressive · 12 cards · pooled 65% (n=221) · score 76/100

Fantasy: HR paperwork that shreds your hand.

Deck: 3× Layoffs, 2× Non-Compete, 2× Mandatory Fun, 2× Coffee Crash, 2× Incomplete Form…

Starter Win% n
The Hustler (aggro/glasscannon) 70% 119
The Nurse (balanced/sustain) 44% 36
The Plague Doctor (bleed) 67% 66

Counterplay routes: Layoffs/Non-Compete reward lean decks; Chronic Malady rewards cleanse or burst.

Notes / ideas: 67% pooled, fair spread. Keep. Optional: one Mandatory Fun → Glitch card to telegraph the pollution theme earlier.

Energy

Drilling Director (Boss)

Data insufficient — likely broken · 110 HP · Optimal · 10 cards · pooled 27% (n=291) · score 51/100

Fantasy: MegaCorp-tier boss appearing at MidTier.

Deck: 2× Nuclear Meltdown [Enemy-Scaled], 2× Supernova [Enemy-Scaled], 2× Fusion Reactor [Enemy-Scaled], 2× Power Surge [Enemy-Scaled], 1× Peaker Plant…

Starter Win% n
The Grid Operator (defensive/sustain) 26% 124
The Nuclear Engineer (scaling/risk) 32% 102
The Wildcatter (aggro/surge) 23% 65

Counterplay routes: Unknown — 0% in 31 samples.

Notes / ideas: 0% win in sim (n=31). Boss deck (Fusion Reactor, Supernova) may be mis-tiered. Verify HP/damage scaling; consider moving burst cards to elites, leaving director as synergy boss.

Field Geologist (Grunt/Elite)

Miserable wall — one-note · 85 HP · Defensive · 7 cards · pooled 78% (n=327) · score 57/100

Fantasy: Refinery block stacker.

Deck: 2× Refinery [Enemy-Scaled], 2× Carbon Credits, 2× Fuel Injection [Enemy-Scaled], 1× Heat Shield

Starter Win% n
The Grid Operator (defensive/sustain) 78% 125
The Nuclear Engineer (scaling/risk) 83% 108
The Wildcatter (aggro/surge) 73% 94

Counterplay routes: Bleed doesn't exist in Energy — only burst.

Notes / ideas: 6× Refinery is monotonous and 30% pooled. Replace 3 Refinery with Carbon Credits + damage mix. Energy sector needs a bleed/surge-answer card in rewards before this fight.

Grid Security Officer (Grunt/Elite)

Best Energy MidTier fight · 120 HP · Defensive · 10 cards · pooled 73% (n=353) · score 63/100

Fantasy: Security lockdown — Fracking + shields.

Deck: 4× Fracking Op [Enemy-Scaled], 3× Grid Shield, 1× Power Surge, 1× Circuit, 1× Blackout

Starter Win% n
The Grid Operator (defensive/sustain) 79% 136
The Nuclear Engineer (scaling/risk) 70% 125
The Wildcatter (aggro/surge) 68% 92

Counterplay routes: Surge thresholds, Blackout timing, burst windows.

Notes / ideas: 72% pooled, 3pp spread — exemplary. Model other Energy grunts on this.

Nuclear Physicist (Grunt/Elite)

Swingy — high spread, long games · 120 HP · Aggressive · 9 cards · pooled 61% (n=327) · score 89/100

Fantasy: Meltdown risk/reward scientist.

Deck: 4× Nuclear Meltdown [Enemy-Scaled], 2× Reactor Core, 2× Peaker Plant, 1× Heat Shield

Starter Win% n
The Grid Operator (defensive/sustain) 61% 133
The Nuclear Engineer (scaling/risk) 64% 112
The Wildcatter (aggro/surge) 59% 82

Counterplay routes: Race meltdown turns, Heat Shield play-around.

Notes / ideas: 50% pooled but 46pp spread and 15–18t averages. Meltdown ×4 can end runs unfairly OR stall — add visible charge counter.

Pipeline Foreman (Grunt/Elite)

Gear check — not fun · 80 HP · Aggressive · 8 cards · pooled 67% (n=312) · score 80/100

Fantasy: Aggressive fracking rush.

Deck: 2× Heat Shield, 1× Fracking Op [Enemy-Scaled], 1× Fuel Injection [Enemy-Scaled], 1× Oil Derrick, 1× Natural Gas…

Starter Win% n
The Grid Operator (defensive/sustain) 71% 104
The Nuclear Engineer (scaling/risk) 67% 114
The Wildcatter (aggro/surge) 63% 94

Counterplay routes: Block Fracking Op turns, race Drill Site.

Notes / ideas: 14% pooled, 86% death rate. MidTier 2 at 0–8% in progression matrix. Either foreman is overtuned OR Energy starters lack MidTier tools — likely both. Reduce Fracking Op to ×1, add telegraphed big turn.

Ai

Data Scientist (Grunt/Elite)

Too easy · 100 HP · Defensive · 9 cards · pooled 90% (n=284) · score 56/100

Fantasy: ML block stacker.

Deck: 3× Machine Learning, 2× Neural Network, 2× Data Scrape, 2× Hype Cycle

Starter Win% n
The Hacker (control/defensive) 85% 97
The Tech Founder (balanced/scaling) 96% 113
The Venture Capitalist (hype/aggro) 91% 74

Counterplay routes: Burst, Hype exploit.

Notes / ideas: 93% — reduce Machine Learning to ×2, add Data Scrape punishment for card-heavy decks.

Ethics Officer (Grunt/Elite)

Trivial — wasted slot · 120 HP · Defensive · 10 cards · pooled 98% (n=293) · score 59/100

Fantasy: Compliance wall.

Deck: 3× Memory Leak, 3× Quantum Firewall, 2× Technical Debt, 2× Ransomware

Starter Win% n
The Hacker (control/defensive) 100% 99
The Tech Founder (balanced/scaling) 98% 112
The Venture Capitalist (hype/aggro) 95% 82

Counterplay routes: Any.

Notes / ideas: 99% — worst-in-tier. Memory Leak ×3 without damage = timeout, not challenge. Swap Technical Debt for DDoS or Ransomware damage.

Platform Architect (Grunt/Elite)

Slightly easy but fair · 120 HP · Defensive · 10 cards · pooled 92% (n=314) · score 59/100

Fantasy: Infrastructure denial.

Deck: 3× Distributed Systems, 3× Server Load, 2× Compute Cluster, 2× Cloud Backup

Starter Win% n
The Hacker (control/defensive) 90% 115
The Tech Founder (balanced/scaling) 95% 124
The Venture Capitalist (hype/aggro) 89% 75

Counterplay routes: Burst, play around defensive shell.

Notes / ideas: 91% — acceptable MidTier 2. Could add one Glitch card.

Product Manager (Grunt/Elite)

Strong MidTier 1 — target band · 100 HP · Aggressive · 9 cards · pooled 81% (n=298) · score 58/100

Fantasy: Feature creep rush.

Deck: 3× Neural Strike, 2× DDoS Attack, 2× Agile Sprint, 2× Feature Creep

Starter Win% n
The Hacker (control/defensive) 78% 103
The Tech Founder (balanced/scaling) 85% 122
The Venture Capitalist (hype/aggro) 79% 73

Counterplay routes: Lean deck, burst Feature Creep turns.

Notes / ideas: 68% pooled — best AI MidTier grunt. Keep as template.

VP of Engineering (Boss)

Strong boss — near sweet spot · 130 HP · Optimal · 11 cards · pooled 47% (n=500) · score 57/100

Fantasy: GPU/Zero-Day raid.

Deck: 3× GPU Burst, 3× Zero-Day Exploit, 2× Neural Network, 2× DDoS Attack, 1× Quantum Firewall

Starter Win% n
The Hacker (control/defensive) 42% 168
The Tech Founder (balanced/scaling) 59% 209
The Venture Capitalist (hype/aggro) 36% 123

Counterplay routes: Block burst turns, cleanse setups, HP race.

Notes / ideas: 51% pooled — good. Hacker 35% / VC 42% may be too harsh for starters but OK for built decks. Slight telegraph on Zero-Day turns.

MegaCorp

Healthcare

Data Harvester (HARV-3) (Grunt/Elite)

Trivial — bleed theme without teeth · 135 HP · Aggressive · 13 cards · pooled 95% (n=64) · score 60/100

Fantasy: Aggressive bleed/data harvest.

Deck: 3× Chronic Malady, 2× Blood Draw, 2× Premium Bleed, 2× Non-Compete, 1× Undeclared Side Effect…

Starter Win% n
The Hustler (aggro/glasscannon) 96% 45
The Nurse (balanced/sustain) 90% 10
The Plague Doctor (bleed) 100% 9

Counterplay routes: Cleanse or race — built decks have both.

Notes / ideas: 99% pooled. Strong theme (bleed suite) but arrives too late to matter. Raise HP to 150 or add Hemorrhagic Collapse telegraph at 50% HP.

Maintenance Drone (MAINT-7) (Grunt/Elite)

MegaCorp tutorial — too easy · 110 HP · Defensive · 11 cards · pooled 97% (n=72) · score 61/100

Fantasy: Automated denial bot.

Deck: 4× Injection, 3× Incomplete Form, 2× Standard Consultation, 1× FDA Filing, 1× Quarterly Growth

Starter Win% n
The Hustler (aggro/glasscannon) 96% 45
The Nurse (balanced/sustain) 100% 9
The Plague Doctor (bleed) 100% 18

Counterplay routes: Outscale block or bleed — trivial with built deck.

Notes / ideas: 96% after MidTier grind undersells MegaCorp entry. Add one punish card (Undeclared Side Effect or Glitch) to signal sector escalation.

Orbital Coordinator (ORB-COORD) (Grunt/Elite)

Pacing bug disguised as challenge · 140 HP · Defensive · 14 cards · pooled 99% (n=79) · score 42/100

Fantasy: Orbital control — Influence, block, Injunction.

Deck: 4× Closed-Door Meeting, 3× FDA Filing, 2× Campaign Donation, 2× Backroom Deal, 2× Hostile Takeover…

Starter Win% n
The Hustler (aggro/glasscannon) 100% 44
The Nurse (balanced/sustain) 94% 18
The Plague Doctor (bleed) 100% 17

Counterplay routes: Bleed, multi-turn burst, Injunction play-around.

Notes / ideas: 98% win but Nurse averages 25t (stall_risk flagged). Closed-Door Meeting ×4 + Injunction creates non-lethal grind. Cut one Meeting, add damage clock. Do NOT just trim HP.

Surgical Unit (SURG-X1) (Grunt/Elite)

Good MegaCorp elite — near sweet spot · 175 HP · Optimal · 14 cards · pooled 81% (n=78) · score 56/100

Fantasy: Precision burst surgeon.

Deck: 4× Predictive Pricing, 3× Efficiency Filter, 2× Performance Review, 2× Terminal Diagnosis, 2× Quick Fix…

Starter Win% n
The Hustler (aggro/glasscannon) 80% 51
The Nurse (balanced/sustain) 73% 15
The Plague Doctor (bleed) 92% 12

Counterplay routes: Efficiency Filter punishes spam; Terminal Diagnosis rewards closing fast.

Notes / ideas: 70% pooled, fragile totem matchup for Plague Doctor (documented). Keep shape — this is what MegaCorp 2 should feel like.

The Core Mind (CORE-∞) (Boss)

MegaCorp boss — appropriately brutal, low variety · 200 HP · Optimal · 19 cards · pooled 14% (n=129) · score 51/100

Fantasy: Algorithmic raid boss.

Deck: 4× Predictive Pricing, 2× Efficiency Filter, 2× FDA Filing, 2× Terminal Diagnosis, 2× Hostile Takeover…

Starter Win% n
The Hustler (aggro/glasscannon) 14% 81
The Nurse (balanced/sustain) 14% 21
The Plague Doctor (bleed) 15% 27

Counterplay routes: Burst phases, play around Efficiency Filter/Injunction.

Notes / ideas: 18% pooled matches matrix (15–20% boss). 19-card bloat hurts identity. Trim to 16 focused cards; add phase telegraph (e.g. Algorithm Override at 66% HP only).

Energy

Fuel Extractor (FUEL-3) (Grunt/Elite)

Unreached — likely fine on paper · 135 HP · Aggressive · 11 cards · pooled 44% (n=32) · score 59/100

Fantasy: Combustion aggro.

Deck: 3× Controlled Burn, 2× Oil Slick, 2× Flare Stack, 2× Brownout, 1× Grid Failure…

Starter Win% n
The Grid Operator (defensive/sustain) 25% 16
The Nuclear Engineer (scaling/risk) 54% 13
The Wildcatter (aggro/surge) 100% 3

Counterplay routes: Cleanse Oil Slick, race Flare Stack.

Notes / ideas: Untested. Themed correctly for aggro check. Ensure Brownout punishes turtle decks when sector is fixed.

Grid Controller (GRID-CTRL) (Grunt/Elite)

Unreached — likely another wall · 150 HP · Defensive · 10 cards · pooled 61% (n=38) · score 66/100

Fantasy: Resource denial / surge pricing.

Deck: 4× Fuel Injection [Enemy-Scaled], 2× Surge Pricing, 1× Power Grid, 1× Grid Shield, 1× Pressure Valve…

Starter Win% n
The Grid Operator (defensive/sustain) 47% 15
The Nuclear Engineer (scaling/risk) 64% 14
The Wildcatter (aggro/surge) 78% 9

Counterplay routes: Surge management, Blackout timing.

Notes / ideas: 8× Fuel Injection [Enemy-Scaled] mirrors Field Geologist mistake at higher HP. Diversify before sector is playable.

Reactor Core (CORE-X1) (Grunt/Elite)

Unreached — high burst elite · 155 HP · Optimal · 13 cards · pooled 48% (n=33) · score 65/100

Fantasy: Surge/meltdown burst.

Deck: 3× Power Surge, 2× Nuclear Meltdown, 2× Supernova, 2× Turbine, 2× Overclock…

Starter Win% n
The Grid Operator (defensive/sustain) 40% 10
The Nuclear Engineer (scaling/risk) 69% 13
The Wildcatter (aggro/surge) 30% 10

Counterplay routes: Block burst turns, cleanse meltdown.

Notes / ideas: Untested. Power Surge ×4 may be too spiky — watch one-shot risk.

Repair Relay (RELAY-7) (Grunt/Elite)

Unreached in sim — design review needed · 140 HP · Defensive · 10 cards · pooled 82% (n=34) · score 57/100

Fantasy: Defensive surge battery.

Deck: 2× Grid Shield, 2× Fuel Injection, 2× Emergency Protocol, 2× Power Surge, 2× Surge Pricing

Starter Win% n
The Grid Operator (defensive/sustain) 90% 10
The Nuclear Engineer (scaling/risk) 78% 18
The Wildcatter (aggro/surge) 83% 6

Counterplay routes: Surge threshold burst, outscale Fuel Injection.

Notes / ideas: No run reached Energy MegaCorp (0% sector clear). Relay's 8× Fuel Injection/Surge wall is untested live — preemptively cut duplicate Fuel Injection to ×2.

The Grid Nexus (NEXUS-∞) (Boss)

Unreached — boss review · 250 HP · Optimal · 17 cards · pooled 12% (n=24) · score 41/100

Fantasy: Infinite energy finale.

Deck: 3× Overclock, 2× Fusion Reactor, 2× Controlled Burn, 2× Power Surge, 2× Supernova…

Starter Win% n
The Grid Operator (defensive/sustain) 20% 5
The Nuclear Engineer (scaling/risk) 14% 14
The Wildcatter (aggro/surge) 0% 5

Counterplay routes: Race Infinite Energy, survive Overclock chains.

Notes / ideas: Untested. Infinite Energy ×1 is great capstone — build toward making runs reach this.

Ai

Attack Vector (VECT-X1) (Grunt/Elite)

Harsh but interesting — spread problem · 150 HP · Optimal · 11 cards · pooled 42% (n=114) · score 57/100

Fantasy: Hype/DDoS burst elite.

Deck: 3× DDoS Attack, 3× Zero-Day Exploit, 2× Neural Strike, 2× GPU Burst, 1× Hype Cycle

Starter Win% n
The Hacker (control/defensive) 33% 36
The Tech Founder (balanced/scaling) 53% 53
The Venture Capitalist (hype/aggro) 32% 25

Counterplay routes: Hype strip, burst between GPU Burst turns.

Notes / ideas: 38% pooled, 44pp spread (Hacker 6% vs Founder 50%). Fragile for control, fair for aggro. Add one defensive turn telegraph so Hacker can survive.

Backup Node (NODE-7) (Grunt/Elite)

Trivial wall · 145 HP · Defensive · 12 cards · pooled 96% (n=101) · score 62/100

Fantasy: Firewall turtle.

Deck: 3× Obfuscate, 3× Firewall, 2× Quantum Firewall, 2× Cloud Backup, 2× Neural Strike

Starter Win% n
The Hacker (control/defensive) 97% 35
The Tech Founder (balanced/scaling) 96% 49
The Venture Capitalist (hype/aggro) 94% 17

Counterplay routes: Outscale or glitch through.

Notes / ideas: 99% — Firewall ×5 with no clock. Add Technical Debt timer or DDoS punish for slow decks.

Data Miner (MINE-3) (Grunt/Elite)

Good aggro check · 135 HP · Aggressive · 12 cards · pooled 88% (n=109) · score 61/100

Fantasy: Ransomware/data theft.

Deck: 4× Data Scrape, 3× Memory Leak, 2× Ransomware, 2× Prompt Injection, 1× Technical Debt

Starter Win% n
The Hacker (control/defensive) 84% 25
The Tech Founder (balanced/scaling) 90% 67
The Venture Capitalist (hype/aggro) 88% 17

Counterplay routes: Race, lean deck vs Memory Leak pollution.

Notes / ideas: 91% — slightly easy but theme is clear. Keep for variety.

Protocol Handler (PROTO-CTRL) (Grunt/Elite)

Easy control wall · 165 HP · Defensive · 14 cards · pooled 89% (n=118) · score 62/100

Fantasy: Glitch/Injunction handler.

Deck: 3× Bandwidth Throttle, 3× Obfuscate, 3× Algorithm Override, 2× Zero-Day Exploit, 1× Quantum Firewall…

Starter Win% n
The Hacker (control/defensive) 86% 29
The Tech Founder (balanced/scaling) 91% 68
The Venture Capitalist (hype/aggro) 86% 21

Counterplay routes: Glitch cleanse, play around Injunction.

Notes / ideas: 92% — control theme without damage clock. Cut FDA-style duplication, add Glitch damage.

The Singularity (SING-∞) (Boss)

Good boss — slightly easy · 250 HP · Optimal · 18 cards · pooled 85% (n=141) · score 46/100

Fantasy: Convergent ML superintelligence.

Deck: 4× Machine Learning, 4× Neural Network, 4× DDoS Attack, 2× Quantum Firewall, 2× Total System Failure…

Starter Win% n
The Hacker (control/defensive) 84% 37
The Tech Founder (balanced/scaling) 89% 83
The Venture Capitalist (hype/aggro) 71% 21

Counterplay routes: Burst phases, survive Total System Failure.

Notes / ideas: 81% is high for MegaCorp boss (matrix: 62–84%). Neural Network ×4 + ML ×4 is coherent. Add enrage at turn 15 or reduce healing if any.

Priority fixes (ranked)

  1. Mr. & Mrs. Watts (Energy Family boss) — 69pp starter spread; Wildcatter identity collision. Sector cannot progress.
  2. Pipeline Foreman + Field Geologist (Energy MidTier) — 14–30% pooled WR; MidTier 2 matrix at 0–14%. Rework before MegaCorp.
  3. Mom & Pop (Healthcare Family boss) — Nurse stall (18t) + 41pp spread. Soft enrage or block cap.
  4. Orbital Coordinator (Healthcare MegaCorp) — 98% WR but pacing bug; Nurse 25t avg. Damage clock, not HP trim.
  5. Claims Adjuster + Ethics Officer + Backup Node — >92% at intended challenge tiers. Trivial slots.
  6. Attack Vector (AI MegaCorp) — interesting elite marred by 44pp spread; Hacker near-unwinnable.
  7. Energy MegaCorp pool — unblock sector progression so Relay/Grid Nexus can be sim-tested.

Model decks to copy

Deck Why
The Shredder (Healthcare MidTier) 67% WR, tight spread, hand-disruption theme with multiple answers
Grid Security Officer (Energy MidTier) 72% WR, 3pp spread — only Energy fight in band
Product Manager (AI MidTier) 68% WR, teaches lean-deck vs Feature Creep
VP of Engineering (AI MidTier boss) 51% WR — proper boss tension
Surgical Unit (Healthcare MegaCorp) 70% WR elite with efficiency-punish identity

Reproducing

python3 scripts/generate_sim_reports.py   # refresh runs.ndjson
python3 scripts/rank_enemy_decks.py