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Sound Asset Status

All 62 SFX events registered in AudioManager.cs resolve to a real file in
res://assets/audio/. Verified by parsing every RegisterSound(...) call and
checking the target file exists on disk (zero missing as of this audit).

This list was previously stale: every item under "Missing Sounds" below had
already been wired up in code by the time this was last read, plus two of
the existing entries were silently broken (see Fixed below) - none of this
was visible just from reading the file list, only from cross-referencing
against the registration code and disk.

Coverage

Most events reuse a small set of source recordings deliberately (e.g.
turn_start, battle_start, shop_enter, menu_open, event_appear, and
notification all share ability_activate.wav) rather than leaving silence -
that's a real design choice already in place, not a gap.

Category Events
Combat player_damage(_heavy), enemy_damage(_heavy), player_block, enemy_block, block_break, heal, buff_apply, debuff_apply, bleed_tick, poison_tick, turn_start, turn_end, enemy_turn, battle_start, victory, defeat
Cards card_play, enemy_card_play, card_draw, card_shuffle, card_exhaust, card_discard, card_hover, card_select, card_reveal, card_upgrade
Shop & UI shop_enter, shop_exit, card_buy, totem_buy, terminate, reroll, insufficient_funds, capital_gain, capital_loss, button_hover, button_click, button_confirm, button_cancel, menu_open, menu_close, notification, error, confirm
Map & Navigation node_select, node_hover, phase_complete, sector_complete
Events event_appear, event_choice, breakthrough
Totems totem_activate, totem_reveal
Misc coffee_sip, electricity, paper_shredder, glass_shatter, normal_read, robot_read, robotic_dialogue

Fixed during this audit (were silently broken)

Still genuinely missing: none

If new SFX events get added to AudioManager.cs without a real audio file
behind them, PlaySFXInternal's missing-file check will skip playback
silently (no console output - the diagnostic print is commented out at
scripts/AudioManager.cs:301). Worth uncommenting that during active sound
work so gaps surface immediately instead of needing this kind of audit.