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Card Rarity & Balance Screener

Merges the static capital-efficiency/z-score model (card_capital_analysis_v2.py) with empirical sim behavior (reports/card_rates_report.md) to flag cards where both signals agree something is off, and to suggest rarity re-slots.

Signals used:
- z = capital efficiency z-score vs. the card pool mean (design-time formula).
- strength = average of reward-pick-rate and shop-buy-rate (choice-based, so not confounded by 0-cost auto-play), only counted when n is large enough to trust (pick n>=50, buy n>=80).
- Flags require both signals to agree, not just one -- single-signal outliers are noise (either a formula blind spot or a small-sample fluke).


Overpowered candidates (strong formula z AND strong empirical pick/buy)

Card Sector Rarity Cost z-score Pick% Buy% Suggested rarity change
Predictive Pricing Healthcare Common 1 +3.11 87% 31% Common -> Uncommon
Asset Liquidation Healthcare Common 1 +3.11 91% 32% Common -> Uncommon
Drill Site Energy Common 1 +3.11 92% 36% Common -> Uncommon
Technicality Healthcare Uncommon 1 +2.21 78% 90% Uncommon -> Rare

Underpowered / lame candidates (weak formula z AND weak empirical pick/buy)

Card Sector Rarity Cost z-score Pick% Buy% Suggested rarity change
Circuit Energy Rare 1 -1.06 0% 48% Rare -> Uncommon, or buff to justify Rare
Cascading Failure AI Rare 2 -0.99 0% 50% Rare -> Uncommon, or buff to justify Rare
Power Grid Energy Rare 2 -0.95 0% 47% Rare -> Uncommon, or buff to justify Rare
Flare Stack Energy Uncommon 1 -0.89 0% 51% Uncommon -> Common, or buff
Machine Learning AI Uncommon 2 -0.89 0% 50% Uncommon -> Common, or buff
Data Center AI Uncommon 2 -0.84 0% 50% Uncommon -> Common, or buff
Class Action Suit Healthcare Rare 2 -0.80 0% 59% Rare -> Uncommon, or buff to justify Rare

Dead / near-non-functional cards (play rate <=10% with sample n>=200)

These are rarely about power level -- treat as a signal to check the card's effect for a bug (see scripts/audit_dead_cards.py) or a situational condition that almost never triggers, before touching rarity.

Card Sector Rarity Cost Play% n Pick%
IPO AI Rare 3 2% 227 n/a
Cascading Failure AI Rare 2 6% 219 0%
Machine Learning AI Uncommon 2 8% 394 0%

Rarity re-slot summary

Bump up (outperforming their current rarity)

Bump down (underperforming their current rarity)


Report generated by scripts/rarity_balance_review.py