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Healthcare Sector Deck Analysis

Sector: Healthcare | Cards: 55 | Mean Cap Eff (sector): 5.13


Full Card Table

Card Rarity Cost Type Exhaust Description Raw Cap Eff z
Insurance Claim Common 1 Defend No Gain 4 Block. Gain 2 additional Block per Bleed on Target. 12.6 12.60 +2.55
Predictive Pricing Common 1 Attack No Deal 8 Damage. If Target is above 50% HP, deal 16 instead. 12.0 12.00 +2.36
Blood Draw Common 1 Attack No Deal 7 Damage. Regain 3 HP. 10.6 10.60 +1.92
Standard Consultation Common 1 Attack No Deal 7 Damage. Gain 4 Block. 10.6 10.60 +1.92
Generic Rx Common 1 Attack No Deal 4 Damage. Apply 3 Bleed. 9.9 9.85 +1.68
Injection Common 1 Attack No Deal 9 Damage. 9.0 9.00 +1.41
FDA Filing Common 1 Defend No Gain 6 Block. Draw 1. 7.4 7.40 +0.90
Sterile Shield Common 1 Defend No Gain 8 Block. 7.2 7.20 +0.84
Bedside Manner Common 1 Skill No Regain 6 HP. 7.2 7.20 +0.84
Patent Extension Common 1 Defend No Double Block. Apply 2 Bleed. 6.9 6.90 +0.74
Incomplete Form Common 1 Attack No Deal 8 Damage. Next Turn: Lose 1 energy. 5.0 5.00 +0.14
Quick Fix Common 1 Defend No Gain 8 Block. Apply 1 Glitch to self. Next Turn: Lose 1 energy. 4.7 4.70 +0.04
Insurance Common 1 Defend No Gain 5 Block. 4.5 4.50 -0.02
Backroom Deal Common 0 Skill Yes Gain 3 energy. Lose 15 HP. Exhaust. -4.2 -8.40 -4.12
Home Remedy Uncommon 1 Skill No Regain 10 HP. Decrease all negative effects by 2. 13.2 8.80 +1.35
Malpractice Suit Uncommon 2 Skill No Regain 12 HP. Target loses HP equal to amount regained. 26.4 8.80 +1.35
Technicality Uncommon 1 Defend No Gain 10 Block. If Target has Block, deal 8 Damage. 12.8 8.56 +1.27
Asset Liquidation Uncommon 1 Attack No Deal 8 Damage. If Winning, deal 16 instead. 12.4 8.27 +1.18
Reality Check Uncommon 0 Skill No Target loses 5 Hype. 6.2 8.23 +1.17
Undeclared Side Effect Uncommon 1 Attack No Deal 12 Damage. Next Turn: Skip Draw Phase. 12.0 8.00 +1.09
Quarantine Protocol Uncommon 1 Defend No Gain 8 Block. Apply 2 Bleed. 11.1 7.40 +0.90
Mandatory Fun Uncommon 1 Attack No Deal 12 Damage. Target discards 1 random card. 10.5 7.00 +0.77
Legal Loophole Uncommon 1 Attack No Deal 6 Damage. If Target has Bleed, deal 12 instead. 10.3 6.88 +0.74
Claim Denied Uncommon 1 Defend No Gain 10 Block. Remove 3 Bleed. 8.7 5.80 +0.39
Premium Hike Uncommon 2 Attack No Deal 10 Damage. If Target has Bleed, deal 20 instead. 17.2 5.73 +0.37
Family Legacy Uncommon 1 Defend No Gain Block equal to 3x the current turn number. 8.1 5.40 +0.27
Clinical Trial Uncommon 2 Defend No Gain 12 Block. Regain 4 HP. 15.6 5.20 +0.20
Hostile Takeover Uncommon 2 Attack No Deal 12 Damage. Next Turn: Steal 1 energy. 15.0 5.00 +0.14
Layoffs Uncommon 1 Attack No Target discards 2 random cards. Deal 5 Damage per discarded card. 7.0 4.67 +0.03
Non-Compete Uncommon 1 Attack No Deal 6 Damage. Give Target 'Standard Contract'. 6.5 4.33 -0.07
Unchecked Math Uncommon 1 Attack No Deal 10 Damage. Lose 4 HP. 6.0 4.00 -0.18
Closed-Door Meeting Uncommon 1 Skill No Deal 5 Damage. Apply 1 Influence per 4 cards in hand. 5.1 3.42 -0.36
Emergency Triage Uncommon 1 Skill Yes Regain 5 HP. Deal 50% of amount as Damage. 4.2 2.80 -0.56
Bio Medicine Research Uncommon 2 Skill Yes Increase Max HP by 5. Regain 5 HP. 7.7 2.57 -0.63
Funding Cuts Uncommon 2 Attack No Deal 10 Damage. Target loses 1 energy next turn. 7.0 2.33 -0.71
Efficiency Filter Uncommon 2 Skill No Target takes 3 Damage for each card they play next turn. 3.0 1.00 -1.13
Coffee Crash Uncommon 0 Skill Yes Draw 2. Next Turn: Lose 1 energy. 0.7 0.93 -1.15
Campaign Donation Uncommon 1 Skill Yes Target's cards cost +1 energy next turn. 0.3 0.23 -1.38
Injunction Uncommon 1 Skill Yes Target cannot Attack next turn. 0.0 0.00 -1.45
Server Overclock Uncommon 0 Skill No Gain 3 energy. Lose 10 HP. -1.0 -1.33 -1.87
Burnout Protocol Rare 1 Attack Yes Deal Damage equal to 2x HP lost this combat (max 50). Lose 5 HP. 24.5 9.80 +1.66
Infinite Hustle Rare 0 Skill Yes If 5+ cards played: Gain 2 energy and Draw 2. Else: Draw 1. 8.4 6.72 +0.69
Stock Buyback Rare 2 Skill No Regain 15 HP. Deal Damage equal to amount regained. 33.0 6.60 +0.65
Quarterly Growth Rare 1 Attack No Deal Damage equal to 50% of current Block. 15.0 6.00 +0.46
Class Action Suit Rare 2 Attack No Deal 5 Damage per Bleed on Target. 25.0 5.00 +0.14
Golden Parachute Rare 1 Defend Yes If HP is at or below 30%: Gain 45 Block. Regain 22 HP. 10.3 4.12 -0.14
Hemorrhagic Collapse Rare 2 Attack Yes Deal 12 Damage + 3x Bleed on Target. Consume Bleed. 18.9 3.78 -0.25
Wellness Initiative Rare 2 Skill No Regain 8 HP. Gain 1 Minimum Block for every 5 HP regained this combat. 16.4 3.28 -0.41
Ironclad Policy Rare 2 Defend No Gain 15 Block. If 20+ Block, it does not expire. 15.5 3.10 -0.46
Terminal Diagnosis Rare 2 Attack No Target loses HP equal to 50% of Missing HP (Min 10). 15.0 3.00 -0.50
Premium Bleed Rare 2 Attack Yes Deal 8 Damage. Apply 4 Premium Bleed. 12.9 2.58 -0.63
Second Opinion Rare 2 Attack Yes Deal Damage equal to 100% of current Block. Exhaust. 10.5 2.10 -0.78
Mass Transfusion Rare 2 Skill No Lose 8 HP. Apply 8 Bleed. 7.6 1.52 -0.97
Pandemic Boost Rare 2 Skill Yes Next card costs 0. Draw 2. Gain 2 Hype. 6.7 1.34 -1.02
Regulatory Stranglehold Rare 3 Skill Yes Target loses 1 energy. Apply 3 Influence. -0.7 -0.09 -1.48

๐Ÿฉธ Bleed / % Damage Card Review (Scenario Model)

Assumptions: enemy Bleed=5, player Block=12 for % cards, Actuarial floor=15, bleed stack weight=1.5.

Card Role Rarity Cost Raw Cap Eff z Action
Insurance Claim Synergy Common 1 12.6 12.60 +2.55 WATCH
Predictive Pricing Attack Common 1 12.0 12.00 +2.36 WATCH
Blood Draw Builder Common 1 10.6 10.60 +1.92 OK
Generic Rx Builder Common 1 9.9 9.85 +1.68 OK
Burnout Protocol Sink Rare 1 24.5 9.80 +1.66 OK
Home Remedy Defense Uncommon 1 13.2 8.80 +1.35 OK
Malpractice Suit Attack Uncommon 2 26.4 8.80 +1.35 OK
Technicality Attack Uncommon 1 12.8 8.56 +1.27 OK
Asset Liquidation Attack Uncommon 1 12.4 8.27 +1.18 OK
Reality Check Counter Uncommon 0 6.2 8.23 +1.17 OK
Quarantine Protocol Builder Uncommon 1 11.1 7.40 +0.90 OK
Bedside Manner Defense Common 1 7.2 7.20 +0.84 OK
Patent Extension Synergy Common 1 6.9 6.90 +0.74 OK
Legal Loophole Payoff Uncommon 1 10.3 6.88 +0.74 OK
Quarterly Growth Payoff Rare 1 15.0 6.00 +0.46 OK
Claim Denied Defense Uncommon 1 8.7 5.80 +0.39 OK
Premium Hike Payoff Uncommon 2 17.2 5.73 +0.37 OK
Class Action Suit Payoff Rare 2 25.0 5.00 +0.14 OK
Hostile Takeover Attack Uncommon 2 15.0 5.00 +0.14 OK
Hemorrhagic Collapse Cash-out Rare 2 18.9 3.78 -0.25 OK
Terminal Diagnosis Payoff Rare 2 15.0 3.00 -0.50 OK
Premium Bleed Builder Rare 2 12.9 2.58 -0.63 OK
Second Opinion Payoff Rare 2 10.5 2.10 -0.78 OK
Mass Transfusion Builder Rare 2 7.6 1.52 -0.97 OK
Pandemic Boost Utility Rare 2 6.7 1.34 -1.02 OK

Sector Balance Snapshot

Metric Value
Mean Raw 10.0
Mean Cap Eff 5.13
Rare mean Cap Eff 3.92
Underperforming Rares (<1.5) 2

Sector Totems

Totem Rarity Pool Description Est. Value z
The Deductible Common Shop The first time you take Damage each combat, gain 8 Block. 12.4 -0.53
HMO Directory Common Shop At the start of combat, apply 3 Glitch to the Enemy. 7.9 -1.33
The Ambulance Chaser Uncommon Shop Whenever you apply Bleed to an enemy, deal 2 additional Damage. 18.1 +0.48
The Bottomless Pot Uncommon Shop The first time you draw extra cards in a turn, gain 1 energy. 17.3 +0.34
The Class Action Ledger Rare Shop At the start of your turn, if the Enemy has Block, apply 2 Bleed. 17.6 +0.39
The Golden Handcuffs Rare Shop At the start of your turn, gain 1 additional energy. You can no longer heal. 21.8 +1.14
The Actuarial Table Rare Shop Percent-based Damage effects have a minimum floor of 15 Damage. 24.5 +1.62
Ambulance Chaser (Cursed) Rare Event-only "Whenever you apply Bleed to an enemy, deal 2 additional Damage. 23.1 +1.37

Balance Batches (Design Triage)

Model assumptions: enemy Bleed=5, player Block=12, Actuarial floor=15 on % cards.

Batch 1 โ€” Redundant / forgettable (rework or cut)

Cards that overlap an existing role without a memorable hook.

Card Rarity Cost Cap Eff z Why redundant
Coffee Crash Uncommon 0 0.93 -1.15 Exhaust 0-cost delayed-tax draw โ€” sole survivor after R&D Subsidy cut.
Unchecked Math Uncommon 1 4.00 -0.18 10 dmg self-4 HP โ€” strictly worse profile than Mandatory Fun at same cost.

Batch 2 โ€” Weak but interesting (buff candidates)

Below curve in the model, but mechanically distinct โ€” prefer tuning up over replacing.

Card Rarity Cost Cap Eff z Buff angle
Regulatory Stranglehold Rare 3 -0.09 -1.48 Influence denial โ€” buff influence stacks or remove exhaust.
Injunction Uncommon 1 0.00 -1.45 Attack lock โ€” add damage rider or lower exhaust.
Campaign Donation Uncommon 1 0.23 -1.38 Energy tax โ€” raise tax duration or add damage.
Efficiency Filter Uncommon 2 1.00 -1.13 Unique punish โ€” raise per-card tax or add block.
Pandemic Boost Rare 2 1.34 -1.02 Buffed: draw 2 + 2 Hype baseline.
Mass Transfusion Rare 2 1.52 -0.97 Signature mechanic โ€” below curve in model but worth buffing over cutting.
Second Opinion Rare 2 2.10 -0.78 Block slam finisher โ€” reward setup with retain or lower exhaust tax.
Funding Cuts Uncommon 2 2.33 -0.71 Energy denial โ€” add damage or influence.
Bio Medicine Research Uncommon 2 2.57 -0.63 Max HP scaling โ€” raise HP gain.
Premium Bleed Rare 2 2.58 -0.63 Buffed: 8 dmg + 4 Premium Bleed (exhaust kept โ€” non-decay stacks).
Emergency Triage Uncommon 1 2.80 -0.56 Heal-to-damage convert โ€” raise heal base.
Terminal Diagnosis Rare 2 3.00 -0.50 Buffed: 50% missing HP, min 10.
Ironclad Policy Rare 2 3.10 -0.46 Retain threshold โ€” lower threshold to 15.
Wellness Initiative Rare 2 3.28 -0.41 Heal-to-min-block โ€” raise conversion rate.
Closed-Door Meeting Uncommon 1 3.42 -0.36 Influence scaling โ€” raise influence per 4 cards.

Batch 3 โ€” Fun but overtuned (nerf candidates)

High-impact cards that feel great but dominate the efficiency curve.

Card Rarity Cost Cap Eff z Nerf angle
Insurance Claim Common 1 12.60 +2.55 4 + 2ร— bleed block at 1 cost โ€” still efficient bleed payoff even after flat-base nerf.
Predictive Pricing Common 1 12.00 +2.36 Opener conditional 8โ†’16 at 1 cost โ€” strong early-fight spike before target drops below 50% HP.
Blood Draw Common 1 10.60 +1.92 7 dmg + 3 heal at 1 โ€” best-in-slot common rate stick.
Standard Consultation Common 1 10.60 +1.92 7 dmg + 4 block at 1 โ€” duplicates Blood Draw's efficiency with block.
Generic Rx Common 1 9.85 +1.68 Defining bleed builder but 8.5 raw at 1 cost sets the bleed curve too high.
Burnout Protocol Rare 1 9.80 +1.66 Solvency finisher โ€” 2ร— HP lost (modeled ~35 pre-exhaust) at 1 cost is a huge spike.
Malpractice Suit Uncommon 2 8.80 +1.35 Heal-drain mirror โ€” 12 heal + 12 dmg at 2 outclasses other uncommons.
Technicality Uncommon 1 8.56 +1.27 10 Block + punish-block damage at 1 cost โ€” defensive/offensive split is too efficient.
Asset Liquidation Uncommon 1 8.27 +1.18 Winning-momentum 8โ†’16 at 1 cost โ€” rewards passive HP lead with little setup.
Reality Check Uncommon 0 8.23 +1.17 0-cost strip 5 Hype โ€” cross-sector counter with no cost tax.
Undeclared Side Effect Uncommon 1 8.00 +1.09 12 dmg at 1 with skip-draw tax โ€” tax rarely matters on lethal turns.
Mandatory Fun Uncommon 1 7.00 +0.77 12 dmg + forced discard at 1 โ€” attack rate exceeds FDA Filing defense line.
Legal Loophole Uncommon 1 6.88 +0.74 Bleed gate 6โ†’12 at 1 โ€” finisher efficiency before rares come online.
Infinite Hustle Rare 0 6.72 +0.69 0-cost rare engine โ€” free draw/energy ceiling when combo line is open.

Bleed Applier Audit (post Batch 1 cuts)

Direct stack application only โ€” excludes bleed gates (Legal Loophole, Premium Hike), payoffs (Class Action Suit, Hemorrhagic Collapse), and synergy (Insurance Claim).

Card Rarity Cost Type Stacks Description
Generic Rx Common 1 Bleed 3 Deal 4 Damage. Apply 3 Bleed.
Patent Extension Common 1 Bleed 2 Double Block. Apply 2 Bleed.
Mass Transfusion Rare 2 Bleed 8 Lose 8 HP. Apply 8 Bleed.
Premium Bleed Rare 2 Premium Bleed 4 Deal 8 Damage. Apply 4 Premium Bleed.
Quarantine Protocol Uncommon 1 Bleed 2 Gain 8 Block. Apply 2 Bleed.

1-cost common bleed appliers: 2 (was 3: Generic Rx, Chronic Malady, Placebo Shot). Enemy decks now use Generic Rx where Chronic Malady/Placebo Shot appeared.

Recommendation: Generic Rx is now the sole common bleed applier โ€” consider +1 bleed (3โ†’4) in a future buff batch, or lean on Quarantine Protocol (uncommon) + Premium Bleed (rare reward).