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Energy Sector Deck Analysis

Sector: Energy | Cards: 47 | Mean Cap Eff (sector): 4.20


Full Card Table

Card Rarity Cost Type Exhaust Description Raw Cap Eff z
Oil Slick Common 1 Attack No Deal 4 Damage. Apply 3 Combustion. 8.5 8.50 +1.32
Controlled Burn Common 1 Attack No Deal 3 Damage twice. Apply 2 Combustion. 8.0 8.00 +1.17
Fuel Injection Common 1 Attack No Deal 6 Damage. Gain 1 Surge. 7.8 7.80 +1.11
Insulation Common 1 Defend No Gain 6 Block. If you have Combustion, gain 3 more. 6.8 6.75 +0.78
Overclock Common 0 Skill No Gain 2 energy. Lose 3 HP. 3.0 6.00 +0.54
Ground Wire Common 1 Defend No Gain 4 Block. Draw 1. 5.6 5.60 +0.42
Spark Plug Common 0 Skill Yes Draw 1. Last energy: Gain 1 Surge. 2.7 5.32 +0.33
Battery Pack Common 1 Defend Yes Gain 8 Block. Exhaust. 5.0 5.04 +0.25
Refinery Common 1 Attack No Deal 5 Damage. Last energy: Hit twice. 5.0 5.00 +0.23
Pump Jack Common 1 Attack Yes Deal 7 Damage. Exhaust. 4.9 4.90 +0.20
Power Blast Common 2 Attack No Deal 8 Damage. 8.0 4.00 -0.08
Pressure Valve Common 1 Defend No Gain 6 Block. Lose 1 Surge. 3.6 3.60 -0.20
Transformer Common 1 Skill No Gain 2 Surge. 3.6 3.60 -0.20
Mainframe Boost Common 0 Skill Yes Gain 1 Cash Flow. 1.8 3.50 -0.23
Drill Site Uncommon 1 Attack No Deal 8 Damage. Last energy: Deal 16. 16.0 10.67 +2.00
Emergency Protocol Uncommon 1 Defend No Gain 7 Block. Last energy: Gain 12 Block and remove 2 Combustion. 12.7 8.47 +1.31
Natural Gas Uncommon 1 Attack No Deal 4-12 Damage. Gain 2 Surge. 12.4 8.27 +1.25
Power Surge Uncommon 2 Attack No Deal 10 Damage. If 3+ Surge, deal 25 instead. 22.5 7.50 +1.01
Reinforced Pylon Uncommon 1 Defend No Gain 7 Block. If you have Surge, gain 10 instead. 10.8 7.20 +0.92
Coolant Flush Uncommon 2 Defend No Gain 10 Block. Regain 10 HP. 21.0 7.00 +0.86
Crude Reserves Uncommon 2 Attack No Deal 6 Damage. Regain 8 HP. Gain 1 Surge. 17.4 5.80 +0.48
Hedge Fund Uncommon 2 Defend No Gain 15 Block. Retain your Block for the next turn. 15.5 5.17 +0.28
Oil Derrick Uncommon 2 Attack No Deal 12 Damage. Apply 2 Combustion. 15.0 5.00 +0.23
Heat Shield Uncommon 2 Defend No Gain 15 Block. Remove all Combustion. 14.0 4.67 +0.13
Emergency Generator Uncommon 1 Defend No Gain 5 Block. Gain 1 Surge per card played. 6.3 4.20 -0.02
Turbine Uncommon 2 Skill No Gain 4 Surge. Draw 2. 11.2 3.73 -0.16
Solar Subsidy Uncommon 0 Skill Yes Gain 1 Surge. Draw 1. 2.7 3.55 -0.22
Volatile Surge Uncommon 1 Attack No 80% Chance: Deal 15 Damage. 20% Chance: Lose 2 HP. 4.0 2.67 -0.49
Surge Pricing Uncommon 1 Attack No Deal Damage equal to 3x Surge. 3.0 2.00 -0.70
Carbon Credits Uncommon 1 Skill No Draw 2. Lose 2 HP. 2.0 1.33 -0.91
Pipeline Uncommon 2 Skill Yes Gain 2 Cash Flow. Exhaust. 3.5 1.17 -0.96
Flare Stack Uncommon 1 Attack No Deal Damage equal to Target's Combustion. 1.0 0.67 -1.12
Brownout Uncommon 2 Skill Yes Target loses 2 energy next turn. Exhaust. 0.7 0.23 -1.25
Market Correction Rare 2 Attack No Deal 10 Damage. If Target has Hype, deal triple Damage (30) and remove all Hype. 26.1 5.23 +0.30
Power Grid Rare 1 Skill Yes Gain 2 Surge, then Double your Surge. 10.1 4.03 -0.07
Grid Shield Rare 2 Defend No Gain 16 Block. Gain 1 Surge. 16.2 3.24 -0.32
Fracking Op Rare 2 Attack No Deal 22 Damage. Lose 6 HP. 16.0 3.20 -0.33
Nuclear Meltdown Rare 3 Attack No Deal 30 Damage. Lose 10 HP. 20.0 2.67 -0.49
Liquidation Rare 1 Attack No Deal Damage equal to your Block. Remove all Block. 6.0 2.40 -0.58
Reactor Core Rare 3 Defend No Gain 20 Block. Gain Overcharge. 18.0 2.40 -0.58
Fusion Reactor Rare 4 Skill Yes Gain 5 Cash Flow. Gain 5 Surge. 18.1 1.81 -0.76
Peaker Plant Rare 2 Skill No Next Turn: Gain 2 energy. Draw 2. 9.0 1.80 -0.76
Infinite Energy Rare 4 Skill Yes Gain 7 Cash Flow. Exhaust. 12.2 1.23 -0.94
Circuit Rare 1 Skill No Exhaust 1 card. Draw 2. 2.0 0.80 -1.08
Supernova Rare 3 Attack No Deal 5 Damage per Surge. Consume all Surge. 5.0 0.67 -1.12
Energy Crisis Rare 2 Skill Yes Target loses 3 energy next turn. 3.1 0.63 -1.13
Bunker Protocol Rare 2 Defend No Double your current Block. 3.0 0.60 -1.14

⚡ Surge / Energy Card Review (Scenario Model)

Assumptions: player Surge=4, cards/turn=3, surge stack weight=1.8.

Card Role Rarity Cost Raw Cap Eff z Action
Natural Gas Builder Uncommon 1 12.4 8.27 +1.25 OK
Controlled Burn Attack Common 1 8.0 8.00 +1.17 OK
Fuel Injection Builder Common 1 7.8 7.80 +1.11 OK
Power Surge Payoff Uncommon 2 22.5 7.50 +1.01 OK
Reinforced Pylon Synergy Uncommon 1 10.8 7.20 +0.92 OK
Insulation Defense Common 1 6.8 6.75 +0.78 OK
Overclock Builder Common 0 3.0 6.00 +0.54 OK
Crude Reserves Payoff Uncommon 2 17.4 5.80 +0.48 OK
Spark Plug Builder Common 0 2.7 5.32 +0.33 OK
Battery Pack Defense Common 1 5.0 5.04 +0.25 OK
Oil Derrick Attack Uncommon 2 15.0 5.00 +0.23 OK
Heat Shield Defense Uncommon 2 14.0 4.67 +0.13 OK
Emergency Generator Builder Uncommon 1 6.3 4.20 -0.02 OK
Power Grid Builder Rare 1 10.1 4.03 -0.07 OK
Turbine Builder Uncommon 2 11.2 3.73 -0.16 OK
Pressure Valve Sink Common 1 3.6 3.60 -0.20 OK
Transformer Builder Common 1 3.6 3.60 -0.20 OK
Solar Subsidy Builder Uncommon 0 2.7 3.55 -0.22 OK
Mainframe Boost Builder Common 0 1.8 3.50 -0.23 OK
Fracking Op Attack Rare 2 16.0 3.20 -0.33 OK
Volatile Surge Builder Uncommon 1 4.0 2.67 -0.49 OK
Reactor Core Overcharge Rare 3 18.0 2.40 -0.58 OK
Surge Pricing Payoff Uncommon 1 3.0 2.00 -0.70 OK
Fusion Reactor Builder Rare 4 18.1 1.81 -0.76 OK
Peaker Plant Attack Rare 2 9.0 1.80 -0.76 OK
Infinite Energy Payoff Rare 4 12.2 1.23 -0.94 OK
Pipeline Builder Uncommon 2 3.5 1.17 -0.96 OK
Circuit Utility Rare 1 2.0 0.80 -1.08 OK
Supernova Payoff Rare 3 5.0 0.67 -1.12 OK
Energy Crisis Sink Rare 2 3.1 0.63 -1.13 OK
Brownout Counter Uncommon 2 0.7 0.23 -1.25 OK
Blackout Counter Curse 99 0.0 0.00 -1.32 OK
Grid Failure Counter Curse 0 -1.6 -6.40 -3.32 REWORK

Sector Balance Snapshot

Metric Value
Mean Raw 9.2
Mean Cap Eff 4.20
Rare mean Cap Eff 2.19
Underperforming Rares (<1.5) 5

Sector Totems

Totem Rarity Pool Description Est. Value z
Hydroelectric Dam Common Shop At the start of combat, gain 2 temporary energy. 11.6 -0.68
Capacitor Bank Common Shop At the start of combat, gain 2 Surge. 7.6 -1.39
Turbine Governor Common Shop The first time each turn you play a card costing 3 or more, apply 2 Combustion to the Enemy. 6.5 -1.58
Nuclear Fuel Rod Rare Shop Whenever you play a card with Cost 3 or higher, gain 1 energy. 22.7 +1.28
Surge Protector Uncommon Shop At the start of your turn, if your HP is below 30%, gain 1 energy. 23.3 +1.38
Grid Interconnect Uncommon Shop At the start of combat, gain 3 temporary energy. 16.9 +0.25
Peak Load Reserve Uncommon Shop At the start of your turn, gain 3 Block. 12.9 -0.45
Fusion Reactor Core Rare Shop At the start of your turn, gain 1 energy and 1 Surge. 19.6 +0.73
Volatile Battery (Cursed) Rare Event-only "Start your turn with +1 energy. 19.3 +0.68